Main Page

From Unify Community Wiki
(Difference between revisions)
Jump to: navigation, search
(Welcome to the UnifyWiki)
Line 5: Line 5:
 
Please see the [http://unify.bluegillweb.com/scriptwiki/index.php/Talk:Main_Page discussion page] of the main page for current goals and status.  '''Please visit [[Help:Contents]] for general guidelines before you begin adding.'''
 
Please see the [http://unify.bluegillweb.com/scriptwiki/index.php/Talk:Main_Page discussion page] of the main page for current goals and status.  '''Please visit [[Help:Contents]] for general guidelines before you begin adding.'''
  
Visit [http://meta.wikipedia.org/wiki/MediaWiki_User%27s_Guide User's Guide] for usage and configuration help.
+
Visit [http://meta.wikipedia.org/wiki/MediaWiki_User's_Guide User's Guide] for usage and configuration help.
  
 
We're currently working on [[Special:Statistics|{{NUMBEROFARTICLES}}]] [[Special:Allpages|articles]] about Unity and its surrounding subjects.
 
We're currently working on [[Special:Statistics|{{NUMBEROFARTICLES}}]] [[Special:Allpages|articles]] about Unity and its surrounding subjects.
Line 37: Line 37:
  
 
==Shader Archive==
 
==Shader Archive==
*[http://forum.otee.dk/viewtopic.php?t=940&highlight=shaders Built In Shaders] - Here you can get all the shaders that are built into Unity... to work or learn from ('''Note''': must log-in to the forum to see and download the file).
+
*[http://forum.otee.dk/viewtopic.php?t=940
*[[BumpSpecModulate]] - Bump mapped shader that modulates between original texture color and "alpha color" based on alpha of main texture.
+
*[[TexturedFont]] - Use this shader in place of the built in Text Shader for multicolored fonts instead of solid colored ones.
+
*[[VegetationTwoPass]] - Great vegetation shader, renders opaque and then renders semitransparent.
+
*[[VegetationVertexLit]] - Vertex-lit shader with no culling that is ideal for vegetation and other two sided polygon models.
+
*[[UnlitAlpha]] - A non-backface culled, unilluminated, alpha tested shader which is suitable for sprites.
+
 
+
==Tips Archive==
+
'''3D Application Tips'''
+
*[[3dApps]] - Which 3D applications are compatible with Unity.
+
*[[Blender]] - Some critical tips for using Blender with Unity.
+
 
+
'''2D Application Tips'''
+
 
+
'''Audio Application Tips'''
+
 
+
'''Unity Tips'''
+
*[[Font Creation]] - An Adobe Illustrator template file to help create font textures.
+
*[[Window Layout]] - Shows how to achieve three tall columns and a horizontally split view.
+
 
+
'''General Tips'''
+
*[[Playing Your Game From A Text Editor]] - An AppleScript which starts your Unity game from within your text editor.
+
*[[Moving and Copying Unity Assets]] - Don't use the Finder!
+
 
+
==Wizard Archive==
+
''These scripts go in the Assets/Editor folder of your project and require at least version 1.2 of Unity.''
+
 
+
<b>GameObject Manipulation</b>
+
*[[PlaceSelectionOnSurface]] - Takes the current selection and raycasts downward from each object and moves them to where they hit.
+

Revision as of 12:39, 5 February 2006

Welcome to the UnifyWiki

The UnityWiki is part of the Unify Web experience and is a place to find and share Unity knowledge. Special thanks to User:Aarku, User:Dho, NCarter, Freyr, Outcast and others.

Please see the discussion page of the main page for current goals and status. Please visit Help:Contents for general guidelines before you begin adding.

Visit User's Guide for usage and configuration help.

We're currently working on 847 articles about Unity and its surrounding subjects.

Script Archive

Character Controller Scripts

General Concepts

  • AManagerClass - example on how to add easy access to a singleton class in a scene.
  • ToggleGravity - example how to toggle a property, in this case the global gravity setting, by the left mouse button.

General Purpose Effect Scripts

  • StopEmittingAfterDelay - After a configurable delay, particles will fade naturally, then finally the object will get destroyed with autodestruct.
  • CameraFacingBillboard - Use this script on a billboard or similar object to make it align itself with the camera.
  • LookAtCameraYonly - Use this script on a billboard or other object to have it face the camera but only rotate on the Y axis.
  • Mathfx - This script contains a growing number of small and useful math functions. (Short for Mathf eXtended)

Graphical User Interface Scripts

  • Button - Use this script on a guiTexture object for regular push buttons that send a message when clicked.
  • ToggleButton - Extends the Button class to create a toggle button.
  • GuiRatioFixer - Use on a GUIText /GUITexture object to automatically adjust aspect ratio

Heads Up Display Scripts

Camera Controls

  • Headbobber - This script makes an object bob up and down smoothly when you're pressing one or both of the horizontal/vertical axes.

Shader Archive

Personal tools
Namespaces

Variants
Actions
Navigation
Extras
Toolbox