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==Welcome to the UnifyWiki==
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The UnityWiki is part of the [http://unify.bluegillweb.com Unify Web] experience and is a place to find and share [http://otee.dk/unity Unity] knowledge. Special thanks to [[User:Aarku|Aarku]], [[User:Dho|Dho]], NCarter, Freyr, Outcast and others.
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Please see the [http://unify.bluegillweb.com/scriptwiki/index.php/Talk:Main_Page discussion page] of the main page for current goals and status.  '''Please visit [[Help:Contents]] for general guidelines before you begin adding.'''
 
  
Visit [http://meta.wikipedia.org/wiki/MediaWiki_User%27s_Guide User's Guide] for usage and configuration help.
 
  
We're currently working on [[Special:Statistics|{{NUMBEROFARTICLES}}]] [[Special:Allpages|articles]] about Unity and its surrounding subjects.
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{| style="width: 100%;" cellspacing="5" cellpadding="0"
  
To create a new page, type in a title for your page in the URL bar after the "index.php/" like "index.php/NewArticle" then edit that page. It is a good idea to copy someone else's work onto your page at first to learn the layout etc.
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<div style="background: #787878; border: 1px solid #131313; padding: 5px; margin: 3px; font-weight: bold; text-align: center; font-size: 120%;">Wiki News</div>
  
==Script Archive==
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<div style="padding-left: 1em;">
<b>Camera Controls</b>
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* <span style="color: #F00;">'''IMPORTANT:'''</span> due to the volume of spam accounts that have been bypassing the (simple) barrier question, we now require that all new accounts are approved by an administrator. At the time of writing (2012-11-28) we're still setting up procedures to deal with this, so please bear with us if your account creation request isn't handled in a timely manner. Please drop by the [[IRC|#unity3d IRC channel]] or Unity forum and leave a message for [[User:NCarter|NCarter]], [[User:Tenebrous|Tenebrous]] or [[User:Opless|Opless]] if you're having problems.
*[[Headbobber]] - This script makes an object bob up and down smoothly when you're pressing one or both of the horizontal/vertical axes.
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<b>Character Controller Scripts</b>
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* Unity Tech has taken over hosting and day to day maintenance of the community wiki. Aside from that, everything should be business as usual. We would like to thank the previous maintainers of the wiki for their amazing dedication and hard work. - ''AngryAnt''
*[[Force2D]] - Place this script on a [http://www.otee.dk/Documentation/ScriptReference/GameObject.html GameObject] and have it constrained to two dimensions.
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*[[ShipControls]] - Place this script on a [http://www.otee.dk/Documentation/ScriptReference/Rigidbody.html RigidBody] for 2D spaceship controls like [http://otee.dk/gallery/udwc/OverWhelmedArena.html OverWhelmed Arena].
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*[[VariableSpeedFPSwalker]] - An FPS walker script having different speeds for walking forward, strafing, and backpedaling
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*[[PhysicsFPSWalker]] - An FPS walker that works by physics and therefore gets friction info from other objects.
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<b>Debugging Scripts</b>
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* <span style="color: #F00;">'''IMPORTANT:'''</span> syntax highlighting now uses different tags.  Where you previously could write '''<nowiki><csharp>, <javascript></nowiki>''' or '''<nowiki><boo></nowiki>''', you now have to write '''<nowiki><syntaxhighlight lang="csharp"></nowiki>'''.  The names used for each language have not changed.  You can learn more about the syntax highlighter's features [http://www.mediawiki.org/wiki/Extension:SyntaxHighlight_GeSHi here].
*[[DebugConsole]] - A script to allow scrolling feedback from your scripts. (Was DebugGUIController)
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<b>General Concepts</b>
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* The spam filter has been tightened a bit. If the wiki refuses an edit because it says it's spam and you don't know why, please contact an administrator.
*[[AManagerClass]] - example on how to add easy access to a singleton class in a scene.
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*[[ToggleGravity]] - example how to toggle a property, in this case the global gravity setting, by the left mouse button.
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<b>General Purpose Effect Scripts</b>
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* It is possible to upload '''zip''' archives to the Unify wiki. We encourage you to provide a zipped copy of your script or shader when adding a new article, as this will help to avoid problems with various web browsers where garbage characters are introduced into text which is copied and pasted from these pages.
*[[CameraFacingBillboard]] - Use this script on a billboard or similar object to make it align itself with the camera.
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*[[LookAtCameraYonly]] - Use this script on a billboard or other object to have it face the camera but only rotate on the Y axis.
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*[[Mathfx]] - This script contains a growing number of small and useful math functions. (Short for Mathf eXtended)
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*[[StopEmittingAfterDelay]] - After a configurable delay, particles will fade naturally, then finally the object will get destroyed with autodestruct.
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*[[Perlin Noise]] - Noise functions for smoothly moving objects around or anything else
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<b>Graphical User Interface Scripts</b>
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* The maximum file size for any uploaded file is now '''512KB''', and this includes images as well as zip filesUnfortunately, '''unityPackage''' files are not directly supported at present, as we have been unable to make MediaWiki recognise the unusually long filename extensionIf you wish to add a unityPackage to the wiki, please zip it first.
*[[Button]] - Use this script on a guiTexture object for regular push buttons that send a message when clicked.
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</div>
*[[GuiRatioFixer]] - Use on a [http://otee.dk/Documentation/ScriptReference/GUIText.html GUIText] /[http://otee.dk/Documentation/ScriptReference/GUITexture.html GUITexture] object to automatically adjust aspect ratio
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*[[GuiRatioFixer2]] - Alternate script based on screen's aspect to use on a [http://otee.dk/Documentation/ScriptReference/GUIText.html GUIText] /[http://otee.dk/Documentation/ScriptReference/GUITexture.html GUITexture] object to automatically adjust aspect ratio
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*[[ToggleButton]] - Extends the Button class to create a toggle button.
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*[[FadeIn]] - Allows you to show/hide a [http://www.otee.dk/Documentation/ScriptReference/GUIText.html GUIText] or [http://www.otee.dk/Documentation/ScriptReference/GUITexture.html GUITexture] when pressing a key/button.
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<b>Heads Up Display Scripts</b>
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| style="width: 40%; background: #FFFFFF; border: 1px solid #AAA; vertical-align: top;" |
*[[MessageDisplayer]] - Use this script on a [http://otee.dk/Documentation/ScriptReference/GUIText.html GUIText] object to have a self-disappearing list of status messages.
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<div style="background: #787878; border: 1px solid #131313; padding: 5px; margin: 3px; font-weight: bold; text-align: center; font-size: 120%;">Notes</div>
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<div style="padding-left: 1em;">
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Special thanks to [[User:Aarku|Aarku]], [[User:Dho|Dho]], [[User:NCarter|NCarter]], [[User:Opless|Opless]], [[User:KeliHlodversson|Freyr]], [[User:Outcast|Outcast]] and others.
  
<b>Image Postprocessing Effects (require Unity Pro)</b>
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We're currently working on [[Special:Statistics|{{NUMBEROFARTICLES}}]] [[Special:Allpages|articles]] about Unity and related subjects.
*[[BloomEffect]] - Sometimes referred to as "glow", use this effect to make bright parts in your scene bleed.
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<b>Sound Scripts</b>
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Please see the [[:Talk:Main Page|discussion page]] of the main page for current goals and status. '''Please read these [[:Help:Contents|general guidelines]] before you begin editing.'''
*[[JukeboxController]] - A very basic jukebox class. This can be used to manage multiple audio clips across different levels.
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==Shader Archive==
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To create a new page, add a link to an existing page, then follow the link and edit the new page. It's a good idea to copy the layout from an existing page initially, to ensure that your contribution matches the conventions used in our existing articles. If you just want to experiment, you can do so in the [[:Unify Community Wiki:Sandbox|sandbox]].
*[http://forum.otee.dk/viewtopic.php?t=940&highlight=shaders Built In Shaders] - Here you can get all the shaders that are built into Unity... to work or learn from ('''Note''': must log-in to the forum to see and download the file).
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*[[LayerShader]] - A terrain shader for masking two tillable textures.
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*[[AlphaSelfIllum]] - Textures object which is unaffected by light.
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*[[TextureAdditive]] - Colors a object with a additive texture.
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*[[SimpleAdditive]] - Colors a object with a single additive color.
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*[[BlendedFlatColor]] - Colors a transparent object, good for HUD objects.
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*[[BumpSpecModulate]] - Bump mapped shader that modulates between original texture color and "alpha color" based on alpha of main texture.
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*[[TexturedFont]] - Use this shader in place of the built in Text Shader for multicolored fonts instead of solid colored ones.
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*[[VegetationTwoPass]] - Great vegetation shader, renders opaque and then renders semitransparent.
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*[[VegetationVertexLit]] - Vertex-lit shader with no culling that is ideal for vegetation and other two sided polygon models.
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*[[UnlitAlpha]] - A non-backface culled, unilluminated, alpha tested shader which is suitable for sprites.
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*[[BlendedDecal]] - Suitable for superimposing alpha-masked textured markings onto the same plane as another surface.
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*[[WindowShader]] - Suitable for windows (the glass things in houses, not the darn Seattle company.)
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==Tips Archive==
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</div>
'''3D Application Tips'''
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|-
*[[3dApps]] - Which 3D applications are compatible with Unity.
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*[[Blender]] - Some critical tips for using Blender with Unity.
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<div style="background: #787878; border: 1px solid #131313; padding: 5px; margin: 3px; font-weight: bold; text-align: center; font-size: 120%;">Main Sections</div>
*[[Maya]] - Tips and tricks for using Maya with Unity
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<div style="padding-left: 1em;">
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* [[Extensions]] - Further extend the functionality of Unity with .NET plugins (suitable for any Unity licence) and native code plugins (for Pro users only).
  
'''2D Application Tips'''
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* [[Particle Library]] - Pre-configured particle systems for use in your own projects.
  
'''Audio Application Tips'''
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* [[Programming]] - Unity programming resources
  
'''Unity Tips'''
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* [[Scripts]] - Everything from general purpose effects to debugging.
*[[Customized Packaging]] - How to customize the Unity packaging process, which occurs after a build.
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*[[Font Creation]] - An Adobe Illustrator template file to help create font textures.
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*[[Window Layout]] - Shows how to achieve three tall columns and a horizontally split view.
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*[[VRAM tips]] - Chart of texture compression sizes in VRAM
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'''General Tips'''
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* [[Shaders]] - Specialised shaders to make your materials more refined.
*[[Playing Your Game From A Text Editor]] - An AppleScript which starts your Unity game from within your text editor.
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*[[Moving and Copying Unity Assets]] - Don't use the Finder!
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==Wizard Archive==
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* [[Wizards]] - Scripts to extend the Unity editor.
''These scripts go in the Assets/Editor folder of your project and require at least version 1.2 of Unity.''
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</div>
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<div style="background: #787878; border: 1px solid #131313; padding: 5px; margin: 3px; font-weight: bold; text-align: center; font-size: 120%;">Extras</div>
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<div style="padding-left: 1em;">
  
<b>GameObject Manipulation</b>
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* [[Tips|Tips, Tools & Tricks]] - Tips and tricks for editing Unity content and supported tools & applications.
*[[TakeScreenshotInEditor]] - Takes a screenshot of the current game view and places it in the root level of your project. Does not overwrite files.
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*[[PlaceSelectionOnSurface]] - Takes the current selection and raycasts downward from each object and moves them to where they hit.
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* [[Tutorials]] - Tutorials for all things Unity.  These are usually of larger scope than [[Tips|Tips and Tricks]].
 +
 
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* [[Contests]] - User contests for fun and fame!
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* [[Unity Projects]] - Community development efforts to extend Unity.
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* [[IRC|IRC Chatroom]] - Realtime chat.
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* [[Unify:Community Portal|Community Portal]] - Your portal to the Unity community.
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</div>
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<div style="background: #787878; border: 1px solid #131313; padding: 5px; margin: 3px; font-weight: bold; text-align: center; font-size: 120%;">Support</div>
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<div style="padding-left: 1em;">
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*Please see [http://meta.wikipedia.org/wiki/MediaWiki_i18n documentation on customizing the interface] and the [http://meta.wikipedia.org/wiki/MediaWiki_User%27s_Guide MediaWiki User's Guide] for usage and configuration help.
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</div>

Latest revision as of 11:45, 18 July 2018

Wiki News
  • IMPORTANT: due to the volume of spam accounts that have been bypassing the (simple) barrier question, we now require that all new accounts are approved by an administrator. At the time of writing (2012-11-28) we're still setting up procedures to deal with this, so please bear with us if your account creation request isn't handled in a timely manner. Please drop by the #unity3d IRC channel or Unity forum and leave a message for NCarter, Tenebrous or Opless if you're having problems.
  • Unity Tech has taken over hosting and day to day maintenance of the community wiki. Aside from that, everything should be business as usual. We would like to thank the previous maintainers of the wiki for their amazing dedication and hard work. - AngryAnt
  • IMPORTANT: syntax highlighting now uses different tags. Where you previously could write <csharp>, <javascript> or <boo>, you now have to write <syntaxhighlight lang="csharp">. The names used for each language have not changed. You can learn more about the syntax highlighter's features here.
  • The spam filter has been tightened a bit. If the wiki refuses an edit because it says it's spam and you don't know why, please contact an administrator.
  • It is possible to upload zip archives to the Unify wiki. We encourage you to provide a zipped copy of your script or shader when adding a new article, as this will help to avoid problems with various web browsers where garbage characters are introduced into text which is copied and pasted from these pages.
  • The maximum file size for any uploaded file is now 512KB, and this includes images as well as zip files. Unfortunately, unityPackage files are not directly supported at present, as we have been unable to make MediaWiki recognise the unusually long filename extension. If you wish to add a unityPackage to the wiki, please zip it first.
Notes

Special thanks to Aarku, Dho, NCarter, Opless, Freyr, Outcast and others.

We're currently working on 847 articles about Unity and related subjects.

Please see the discussion page of the main page for current goals and status. Please read these general guidelines before you begin editing.

To create a new page, add a link to an existing page, then follow the link and edit the new page. It's a good idea to copy the layout from an existing page initially, to ensure that your contribution matches the conventions used in our existing articles. If you just want to experiment, you can do so in the sandbox.

Main Sections
  • Extensions - Further extend the functionality of Unity with .NET plugins (suitable for any Unity licence) and native code plugins (for Pro users only).
  • Particle Library - Pre-configured particle systems for use in your own projects.
  • Scripts - Everything from general purpose effects to debugging.
  • Shaders - Specialised shaders to make your materials more refined.
  • Wizards - Scripts to extend the Unity editor.
Extras
  • Tips, Tools & Tricks - Tips and tricks for editing Unity content and supported tools & applications.
  • Contests - User contests for fun and fame!
Support
Personal tools
Namespaces

Variants
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