LookAtCameraYonly

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Revision as of 02:52, 5 July 2013 by Shinriyo (Talk | contribs)

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Author: Neil Carter (NCarter)

Description

This script will rotate a GameObject on its Y axis so that it is always facing the selected camera. It is useful for making camera facing billboards.

Usage

Place this script on a GameObject that you want to face the camera. Then, with the object selected, use the inspector to select the Camera you want the object to face.

C# - LookAtCameraYonly.cs

 
 using UnityEngine;
 using System.Collections;
 
 public class LookAtCameraYonly : MonoBehaviour
 {
    public Transform cameraTransform;
    privateTransform myTransform;
 
    void Awake() 
    {
        myTransform = transform;
    }
 
    void Update() 
    {
        Vector3 v = cameraTransform.position - myTransform.position;
        v.x = v.z = 0.0f;
        myTransform.LookAt(cameraToLookAt.transform.position - v); 
    }
 }
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