LookAtCameraYonly

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(Minor rewording.)
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Author: Neil Carter (NCarter)
 
Author: Neil Carter (NCarter)
 
==Description==
 
==Description==
This script will rotate a GameObject on its Y axes so that it is always facing the selected camera.  It is useful to make camera facing billboards.
+
This script will rotate a GameObject on its Y axis so that it is always facing the selected camera.  It is useful for making camera facing billboards.
  
 
==Usage==
 
==Usage==
Place this script on a GameObject that you want to face the camera.  Then, when the object is selected, you need to select the Camera you want the object to look at in the inspector.
+
Place this script on a GameObject that you want to face the camera.  Then, with the object selected, use the inspector to select the Camera you want the object to face.
  
 
==C# - LookAtCameraYonly.cs==
 
==C# - LookAtCameraYonly.cs==

Revision as of 01:30, 5 January 2006

Author: Neil Carter (NCarter)

Description

This script will rotate a GameObject on its Y axis so that it is always facing the selected camera. It is useful for making camera facing billboards.

Usage

Place this script on a GameObject that you want to face the camera. Then, with the object selected, use the inspector to select the Camera you want the object to face.

C# - LookAtCameraYonly.cs

<csharp> using UnityEngine;

using System.Collections;
 
public class LookAtCameraYRotationOnly : MonoBehaviour
{
   public Camera cameraToLookAt;
 
   void Update() 
   {
       Vector3 v = cameraToLookAt.transform.position - transform.position;
       v.x = v.z = 0.0f;
       transform.LookAt(cameraToLookAt.transform.position - v); 
   }
}

</csharp>

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