Listener
Author: Jessy
Contents |
Description
This is a script that replaces the Volume property of the Audio Listener. I feel that its behaves more intuitively than that of the Audio Listener itself. See the page for my Audio script for extensive details. :-D
Instructions
The Volume property performs the task that the similarly-named parameter of an Audio Listener was intended to perform.
JavaScript - Listener.js
Use Listener.Volume(newVolume); to assign the volume parameter a value of newVolume, instead of assigning a value to volume directly. <javascript>@script RequireComponent(AudioListener)
var volume : float = 1;
private var loudnessExponent = Mathf.Log(Mathf.Sqrt(10), 2);
function Volume (newVolume) { volume = newVolume; var listenerLoudness = Mathf.Pow(volume, loudnessExponent);
// volume values outside 0-1 mean nothing in Unity listenerLoudness = Mathf.Clamp(listenerLoudness, 0, 1);
AudioListener.volume = listenerLoudness; }
function Start() {Volume(volume);}
// Change values in the Editor; get results. function OnDrawGizmos () {Volume(volume);}</javascript>
C# - Listener.cs
<csharp>using UnityEngine; using System.Collections; [RequireComponent (typeof(AudioListener))]
public class Listener : MonoBehaviour { public float volume = 1;
float loudnessExponent = Mathf.Log(Mathf.Sqrt(10), 2);
public float Volume { // no need for a getter; use AudioListener.volume instead
set { volume = value; float listenerLoudness = Mathf.Pow(volume, loudnessExponent);
// volume values outside 0-1 mean nothing in Unity listenerLoudness = Mathf.Clamp(listenerLoudness, 0, 1);
AudioListener.volume = listenerLoudness; } }
void Start() {Volume = volume;}
// Change values in the Editor; get results. void OnDrawGizmos () {Volume = volume;} }</csharp >