Listener
Author: Jessy
Contents |
Description
This is a script that replaces the Volume property of the Audio Listener. I feel that its behaves more intuitively than that of the Audio Listener itself. See the page for my Audio script for extensive details. :-D
Instructions
The Volume parameter performs the task that the similarly-named parameter of an Audio Listener was intended to perform.
JavaScript - Listener.js
<javascript>@script RequireComponent(AudioListener)
var volume : float = 1;
private var loudnessExponent = Mathf.Log(Mathf.Sqrt(10), 2);
function Volume (newVolume) : float { volume = newVolume; var listenerLoudness = Mathf.Pow(volume, loudnessExponent);
// volume values outside 0-1 mean nothing in Unity listenerLoudness = Mathf.Clamp(listenerLoudness, 0, 1);
AudioListener.volume = listenerLoudness; return listenerLoudness; }
function Start() {Volume(volume);}
// Change values in the Editor; get results. function OnDrawGizmos () {Volume(volume);}</javascript>