Listener

From Unify Community Wiki
(Difference between revisions)
Jump to: navigation, search
(Instructions)
(C# - Listener.cs)
Line 51: Line 51:
 
public float Volume  
 
public float Volume  
 
{
 
{
get
+
// no need for a getter; use AudioListener.volume instead
{return listenerLoudness;}
+
 
set  
 
set  
 
{
 
{

Revision as of 02:11, 19 May 2009

Author: Jessy

Contents

Description

This is a script that replaces the Volume property of the Audio Listener. I feel that its behaves more intuitively than that of the Audio Listener itself. See the page for my Audio script for extensive details.  :-D

Instructions

The Volume property performs the task that the similarly-named parameter of an Audio Listener was intended to perform.

JavaScript - Listener.js

Use Listener.Volume(newVolume); to assign the volume parameter a value of newVolume, instead of assigning a value to volume directly. <javascript>@script RequireComponent(AudioListener)

var volume : float = 1;

private var loudnessExponent = Mathf.Log(Mathf.Sqrt(10), 2);

function Volume (newVolume) { volume = newVolume; var listenerLoudness = Mathf.Pow(volume, loudnessExponent);

// volume values outside 0-1 mean nothing in Unity listenerLoudness = Mathf.Clamp(listenerLoudness, 0, 1);

AudioListener.volume = listenerLoudness; }

function Start() {Volume(volume);}

// Change values in the Editor; get results. function OnDrawGizmos () {Volume(volume);}</javascript>

C# - Listener.cs

<csharp>using UnityEngine; using System.Collections; [RequireComponent (typeof(AudioListener))]

public class Listener : MonoBehaviour { public float volume = 1;

float loudnessExponent = Mathf.Log(Mathf.Sqrt(10), 2); float listenerLoudness;

public float Volume { // no need for a getter; use AudioListener.volume instead

set { volume = value; listenerLoudness = Mathf.Pow(volume, loudnessExponent);

// volume values outside 0-1 mean nothing in Unity listenerLoudness = Mathf.Clamp(listenerLoudness, 0, 1);

AudioListener.volume = listenerLoudness; } }

void Start() {Volume = volume;}

// Change values in the Editor; get results. void OnDrawGizmos () { Volume = volume; } }</csharp >

Personal tools
Namespaces

Variants
Actions
Navigation
Extras
Toolbox