Listener
(→C# - Listener.cs) |
(→JavaScript - Listener.js) |
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== JavaScript - Listener.js == | == JavaScript - Listener.js == | ||
+ | Use ''Listener.Volume(newVolume)'' to assign the ''volume'' parameter a value of ''newVolume'', instead of assigning a value to "volume'' directly. | ||
<javascript>@script RequireComponent(AudioListener) | <javascript>@script RequireComponent(AudioListener) | ||
Revision as of 01:48, 19 May 2009
Author: Jessy
Contents |
Description
This is a script that replaces the Volume property of the Audio Listener. I feel that its behaves more intuitively than that of the Audio Listener itself. See the page for my Audio script for extensive details. :-D
Instructions
The Volume parameter performs the task that the similarly-named parameter of an Audio Listener was intended to perform.
JavaScript - Listener.js
Use Listener.Volume(newVolume) to assign the volume parameter a value of newVolume, instead of assigning a value to "volume directly. <javascript>@script RequireComponent(AudioListener)
var volume : float = 1;
private var loudnessExponent = Mathf.Log(Mathf.Sqrt(10), 2);
function Volume (newVolume) : float { volume = newVolume; var listenerLoudness = Mathf.Pow(volume, loudnessExponent);
// volume values outside 0-1 mean nothing in Unity listenerLoudness = Mathf.Clamp(listenerLoudness, 0, 1);
AudioListener.volume = listenerLoudness; return listenerLoudness; }
function Start() {Volume(volume);}
// Change values in the Editor; get results. function OnDrawGizmos () {Volume(volume);}</javascript>
C# - Listener.cs
<csharp>using UnityEngine; using System.Collections; [RequireComponent (typeof(AudioListener))]
public class Listener : MonoBehaviour { public float volume = 1;
float loudnessExponent = Mathf.Log(Mathf.Sqrt(10), 2); float listenerLoudness;
public float Volume { get {return listenerLoudness;} set { volume = value; listenerLoudness = Mathf.Pow(volume, loudnessExponent);
// volume values outside 0-1 mean nothing in Unity listenerLoudness = Mathf.Clamp(listenerLoudness, 0, 1);
AudioListener.volume = listenerLoudness; } }
void Start() {Volume = volume;}
// Change values in the Editor; get results. void OnDrawGizmos () { Volume = volume; } }</csharp >