Lighted Bumped Outline
Shader that mixed two built-in shaders Toon Lighted Outline and Bumped Diffuse.
Lighted Bumped Outline
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///////////////////////////////////////////////////////////////////////
//Toon Lighted Bumped Outline Shader by Jack Trades @ www.xiphias.org//
///////////////////////////////////////////////////////////////////////
Shader "Toon/Lighted Bumped Outline" {
Properties {
_Color ("Main Color", Color) = (1,1,1,1)
_OutlineColor ("Outline Color", Color) = (0,0,0,1)
_Outline ("Outline width", Range (.002, 0.03)) = .005
_Ramp ("Shading Ramp", 2D) = "gray" {}
_MainTex ("Texture", 2D) = "white" {}
_BumpMap ("Normalmap", 2D) = "bump" {}
}
SubShader {
Tags { "RenderType" = "Opaque" }
CGPROGRAM
#pragma surface surf Ramp
sampler2D _Ramp;
half4 LightingRamp (SurfaceOutput s, half3 lightDir, half atten) {
half NdotL = dot (s.Normal, lightDir);
half diff = NdotL * 0.5 + 0.5;
half3 ramp = tex2D (_Ramp, float2(diff)).rgb;
half4 c;
c.rgb = s.Albedo * _LightColor0.rgb * ramp * (atten * 2);
c.a = s.Alpha;
return c;
}
struct Input {
float2 uv_MainTex;
float2 uv_BumpMap;
};
sampler2D _MainTex;
sampler2D _BumpMap;
fixed4 _Color;
void surf (Input IN, inout SurfaceOutput o) {
o.Albedo = tex2D (_MainTex, IN.uv_MainTex).rgb;
o.Normal = UnpackNormal(tex2D(_BumpMap, IN.uv_BumpMap));
}
ENDCG
CGINCLUDE
#include "UnityCG.cginc"
struct appdata {
float4 vertex : POSITION;
float3 normal : NORMAL;
};
struct v2f {
float4 pos : POSITION;
float4 color : COLOR;
};
uniform float _Outline;
uniform float4 _OutlineColor;
v2f vert(appdata v) {
v2f o;
o.pos = mul(UNITY_MATRIX_MVP, v.vertex);
float3 norm = mul ((float3x3)UNITY_MATRIX_IT_MV, v.normal);
float2 offset = TransformViewToProjection(norm.xy);
o.pos.xy += offset * o.pos.z * _Outline;
o.color = _OutlineColor;
return o;
}
ENDCG
Pass {
Name "OUTLINE"
Tags { "LightMode" = "Always" }
Cull Front
ZWrite On
ColorMask RGB
Blend SrcAlpha OneMinusSrcAlpha
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
half4 frag(v2f i) :COLOR { return i.color; }
ENDCG
}
}
Fallback "Diffuse Bumped"
}
///////////////////////////////////////////////////////////////////////
//Toon Lighted Bumped Outline Shader by Jack Trades @ www.xiphias.org//
///////////////////////////////////////////////////////////////////////