JukeboxController

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[[Category: C Sharp]]
 
[[Category: Sound]]
 
[[Category: Controller]]
 
Author: ''Unknown'' (69.174.143.210)
 
  
==Description==
 
 
This is a simple jukebox-style audio manager that lets you load multiple sound clips and have them played/mixed on the fly. The intent was to gradually grow this class into something that would easilly allow crossfades, ducking, etc.
 
 
This class is meant to be used in a main game controller script. For example, a game might have multiple levels, a score, lives remaining, etc. All of this state would be kept in a main controller class. This controller might  also hold a reference to a JukeboxController object, which would make all the registered sound clips available to all game components, regardless of what scene they are in.
 
 
== C# - JukeboxController.cs ==
 
<csharp>
 
using UnityEngine;
 
using System.Collections;
 
 
/*
 
    Usage:
 
    JukeboxController jukebox = new JukeboxController();
 
    jukebox.AddClip("mysong", myclip);
 
    jukebox.PlayClip("mysong");
 
    jukebox.StopClip();
 
*/
 
public class JukeboxController {
 
 
    Hashtable jukebox;
 
    string current_clip;
 
 
    public JukeboxController()
 
    {
 
        jukebox = new Hashtable();
 
        current_clip = null;
 
    } // constructor
 
 
    public void AddClip(string name, AudioClip clip)
 
    {
 
        if (jukebox == null)
 
        {
 
            jukebox = new Hashtable();
 
        } // if
 
 
        GameObject obj;
 
        obj = new GameObject();
 
        obj.AddComponent("AudioSource");
 
        obj.audio.clip = clip;
 
        obj.audio.ignoreListenerVolume = true;
 
        DontDestroyOnLoad(obj);
 
        jukebox.Add(name, obj);
 
    } // AddClip()
 
 
    /*
 
        Play a named audio clip.
 
        Does not restart the clip if it is played twice in a row.
 
        Will stop a previously playing clip to play this new clip.
 
    */
 
    public void PlayClip(string name)
 
    {
 
        if (name == current_clip)
 
        {
 
            return;
 
        } // if
 
        if (current_clip != null)
 
        {
 
            StopClip();
 
        } // if
 
       
 
        ((GameObject)jukebox[name]).audio.Play();
 
        current_clip = name;
 
    } // PlayClip()
 
   
 
    public void StopClip()
 
    {
 
        ((GameObject)jukebox[current_clip]).audio.Stop();
 
    } // StopClip()
 
 
}
 
</csharp>
 

Revision as of 18:45, 19 October 2009

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