JiggleBone

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Name: JiggleBone v.1.0.
Author: Michael Cook (Fishypants)
Date: 9-25-2011

Description

This script will add a secondary jiggle motion to bones. (bouncy breast dynamics, hair, etc) It uses a very crude physics model to approximate the rotation of the bones, with optional squash and stretch.

Notes

1) This script is meant to be used on bones at the end of a bone hierarchy. It might work on joints in the middle, it might not. 2) Don't try to chain bones together with this script. It may work, but was not intended for that purpose and may need to be redesigned in order for that to happen. 3) You have to set "boneAxis" to be that of the bone that you are attaching it to. By default it assumes that the bone will be oriented with its "Z" axis pointed out. Also, try to keep the boneAxis with only 1 forward axis - ex(0,0,1) (1,0,0) etc.

Usage

This script will add a secondary jiggle motion to bones. (bouncy breast dynamics, hair, etc) It uses a very crude physics model to approximate the rotation of the bones, with optional squash and stretch.

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