GuiRatioFixer

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Revision as of 16:49, 1 December 2005 by Aarku (Talk | contribs)

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Author: Jonathan Czeck (aarku)

Contents

Description

This script will adjust the aspect ratio of a GUIText or GUITexture object by scaling it horizontally to fit the proportions.

It does not know how to align groups of GUI objects after it adjusts their aspect ratio.

Usage

Place this script on a GameObject with a GUIText and/or GUITexture component. Then scale the object to the correct screen size in a Game View that has aspect set to 4:3. When you run the game, the object's scale will be changed to match the actual screen ratio.

If you prefer working in a different aspect ratio, adjust the Native Ratio value to your native aspect ratio desired. This is horizontal / vertical.

<math>\frac ab = c</math>

C# - GuiRatioFixer.cs

using UnityEngine;
using System.Collections;

// Use this on a guiText or guiTexture object to automatically have them
// adjust their aspect ratio when the game starts.

public class GuiRatioFixer : MonoBehaviour
{
	public float m_NativeRatio = 1.3333333333333F;
	
	void Start ()
	{
		float currentRatio = (float)Screen.width / (float)Screen.height;
		Vector3 scale = transform.localScale;
		scale.x *= m_NativeRatio / currentRatio;
		transform.localScale = scale;
	}
	
}

Boo - GuiRatioFixer.boo

import UnityEngine

# Use this on a guiText or guiTexture object to automatically have them
# adjust their aspect ratio when the game starts.

class GuiRatioFixer (MonoBehaviour):
	public m_NativeRatio = 1.3333333333333
	
	Start ():
		currentRatio = (Screen.width+0.0) / Screen.height
		scale = transform.localScale
		scale.x *= m_NativeRatio / currentRatio
		transform.localScale = scale

JavaScript - GuiRatioFixer.js

// Use this on a guiText or guiTexture object to automatically have them
// adjust their aspect ratio when the game starts.
var m_NativeRatio = 1.3333333333333;
	
currentRatio = (Screen.width+0.0) / Screen.height;
transform.localScale.x *= m_NativeRatio / currentRatio;
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