GuiRatioFixer

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Revision as of 06:45, 1 December 2005 by 80.62.60.74 (Talk)

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Author: Jon (Aarku)


Use this on a guiText or guiTexture object to automatically have them adjust their aspect ratio when the game starts.

C#

using UnityEngine;
using System.Collections;

// Use this on a guiText or guiTexture object to automatically have them
// adjust their aspect ratio when the game starts.

public class GuiRatioFixer : MonoBehaviour
{
	public float m_NativeRatio = 1.3333333333333F;
	
	void Start ()
	{
		float currentRatio = (float)Screen.width / (float)Screen.height;
		Vector3 scale = transform.localScale;
		scale.x *= m_NativeRatio / currentRatio;
		transform.localScale = scale;
	}
	
}

Boo

import UnityEngine;
import System.Collections;

# Use this on a guiText or guiTexture object to automatically have them
# adjust their aspect ratio when the game starts.

class GuiRatioFixer (MonoBehaviour):
	public m_NativeRatio = 1.3333333333333
	
	Start ():
		currentRatio = (Screen.width+0.0) / Screen.height
		scale = transform.localScale
		scale.x *= m_NativeRatio / currentRatio
		transform.localScale = scale

Javascript

// Use this on a guiText or guiTexture object to automatically have them
// adjust their aspect ratio when the game starts.
var m_NativeRatio = 1.3333333333333;
	
currentRatio = (Screen.width+0.0) / Screen.height;
transform.localScale.x *= m_NativeRatio / currentRatio;
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