Fur

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Author: Nils Daumann.

Description

The fur shader in action.

This shader adds some fur to your objects. Sorting is a little bit problematic though. Everything else is also far from perfect, but I got tired of all the C&P needed for any minor change.

Works on fragment program capable cards (Radeon 9500+, GeForce FX+, Intel 9xx). Supports fog and shadows.


Usage

Typical setup

  • Length is the furs length.
  • Darkening defines how much darker the fur gets to the skin.
  • Main Color is used as ambient term.
  • Texture is mapped on the object using its uv set (Tiling and Offset works!).
  • Transparency is a texture whichs red channel defines the size and shape of each hair (Tiling and Offset works!).

Download

Media:Fur.zip

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