ForwardAllMouseEvents

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Revision as of 19:11, 19 October 2009 by NCarter (Talk | contribs)

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Author: Jonathan Czeck (aarku)

Contents

Description

This script will send mouse events to a target GameObject.

Usage

Assign this script to an object with a Collider, GUITexture, or GUIText. Then set the target property to the GameObject you want the mouse events forwarded to.

Advanced Usage

See DraggableGUIElement.

C# - ForwardAllMouseEvents.cs

<csharp>using UnityEngine; using System.Collections;

public class ForwardAllMouseEvents : MonoBehaviour {

   public GameObject target;
   
   void OnMouseEnter()
   {
       target.SendMessage("OnMouseEnter", null, SendMessageOptions.DontRequireReceiver);
   }
   
   void OnMouseOver()
   {
       target.SendMessage("OnMouseOver", null, SendMessageOptions.DontRequireReceiver);
   }
   void OnMouseExit()
   {
       target.SendMessage("OnMouseExit", null, SendMessageOptions.DontRequireReceiver);
   }
   void OnMouseDown()
   {
       target.SendMessage("OnMouseDown", null, SendMessageOptions.DontRequireReceiver);
   }
   void OnMouseUp()
   {
       target.SendMessage("OnMouseUp", null, SendMessageOptions.DontRequireReceiver);
   }
   void OnMouseDrag()
   {
       target.SendMessage("OnMouseDrag", null, SendMessageOptions.DontRequireReceiver);
   }

} </csharp>

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