Force2D

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Revision as of 18:42, 1 December 2005 by Aarku (Talk | contribs)

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Author: Jonathan Czeck (aarku)

Description

Usage

JavaScript - Force2D.js

var depth = 0.0;

function Awake()
{
	depth = transform.position.x;
}

function FixedUpdate ()
{
	transform.position.x = depth;
	fwd = transform.localRotation * Vector3.fwd;
	fwd.x = 0;
	transform.localRotation = Quaternion.LookRotation (fwd, -Vector3.Cross (Vector3.right, fwd));
}
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