Flashlight

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Revision as of 21:36, 29 August 2010 by CorruptedHeart (Talk | contribs)

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This is a super simple script that allows a flash light to be switched on and off.

Set Up

  1. Simply set up an input key named: Flashlight
  2. Place the light you wish to use as a flashlight in the place provided

And you're done

Script: FlashLight.cs

<csharp>//////////////////////////////////////////////////////////////////////////////////////////////////////////////// // Filename: FlashLight.cs // Author: Garth "Corrupted Heart" de Wet <mydeathofme[at]gmail[dot]com> // Website: www.CorruptedHeart.co.cc // // Copyright (c) 2010 Garth "Corrupted Heart" de Wet // // Permission is hereby granted, free of charge (a donation is welcome), to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. ////////////////////////////////////////////////////////////////////////////////////////////////////////////////

using UnityEngine;

public class FlashLight : MonoBehaviour { public Light FlashLightObject; private bool LightEnabled = false;

void Update () { if(Input.GetButtonDown("Flashlight")) { LightEnabled = !LightEnabled; FlashLightObject.enabled = LightEnabled; } } }</csharp>

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