Flashlight
From Unify Community Wiki
This is a super simple script that allows a flash light to be switched on and off.
Set Up
- Simply set up an input key named: Flashlight
- Place the light you wish to use as a flashlight in the place provided within the inspector.
And you're done.
Script: FlashLight.cs
//////////////////////////////////////////////////////////////////////////////////////////////////////////////// // Filename: FlashLight.cs // Author: Garth "Corrupted Heart" de Wet <mydeathofme[at]gmail[dot]com> // Website: www.CorruptedHeart.co.cc // // Copyright (c) 2010 Garth "Corrupted Heart" de Wet // // Permission is hereby granted, free of charge (a donation is welcome), to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. //////////////////////////////////////////////////////////////////////////////////////////////////////////////// using UnityEngine; public class FlashLight : MonoBehaviour { public Light FlashLightObject; private bool LightEnabled = false; void Update () { if(Input.GetButtonDown("Flashlight")) { LightEnabled = !LightEnabled; FlashLightObject.enabled = LightEnabled; } } }
Script: FlashLight.js
//Translated to Javascript by William Stott reserving the guidelines stated below. //////////////////////////////////////////////////////////////////////////////////////////////////////////////// // Filename: FlashLight.cs (Now .js) // Author: Garth "Corrupted Heart" de Wet <mydeathofme[at]gmail[dot]com> // Website: www.CorruptedHeart.co.cc // // Copyright (c) 2010 Garth "Corrupted Heart" de Wet // // Permission is hereby granted, free of charge (a donation is welcome), to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. //////////////////////////////////////////////////////////////////////////////////////////////////////////////// var FlashLightObject : Light; private var LightEnabled : boolean = false; function Update () { if (Input.GetButtonDown("Flashlight")) { LightEnabled = !LightEnabled; FlashLightObject.enabled = LightEnabled; } }