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(C# - ExportOBJ.cs)
Line 18: Line 18:
public class ObjExporter : ScriptableObject
public class ObjExporter : ScriptableObject
        private static Vector3 position;
        private static Quaternion rotation;
        private static Vector3 scale;
        private static string myName;
     [MenuItem ("File/Export/Wavefront OBJ")]
     [MenuItem ("File/Export/Wavefront OBJ")]
     static void DoExport()
     static void DoExport()

Revision as of 23:09, 8 June 2010

Author: DaveA


Allows you to export the currently selected mesh(es) to OBJ format. Simply wraps the Utility script(s) ObjExporter.cs (required). NOTE: For some reason only exports one selected object, although many may be selected. A little help here?


You must place the script in a folder named Editor in your project's Assets folder for it to work properly.

Select an object in the scene heirarchy, then choose File -> Export -> Wavefront OBJ. The default name will be of the object selected (or first selected), but you can change it.

C# - ExportOBJ.cs

<csharp> using UnityEngine; using UnityEditor; using System.Collections;

public class ObjExporter : ScriptableObject {

   [MenuItem ("File/Export/Wavefront OBJ")]
   static void DoExport()

string meshName = Selection.gameObjects[0].name;

       string fileName = EditorUtility.SaveFilePanel("Export .obj file", "", meshName, "obj");

foreach (GameObject o in Selection.gameObjects) { MeshFilter mf = o.GetComponent(typeof(MeshFilter)) as MeshFilter; ObjExporterScript.MeshToFile(mf, fileName, false); }


} </csharp>

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