DetectLeaks

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(C# - DetectLeaks: Added materials leak check (it was happening to me...))
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[[Category: Debugging Scripts]]
 
[[Category: Heads Up Display Scripts]]
 
[[Category: C Sharp]]
 
[[Category: MonoBehaviour]]
 
Author: Joachim Ante
 
  
== Description ==
 
This script will displays the number of alloctated unity objects by type. This is useful for finding leaks.
 
Knowing the type of object (mesh, texture, sound clip, game object) that is getting leaked is the first step.
 
You could then print the names of all leaked assets of that type.
 
 
 
== C# - DetectLeaks ==
 
The script _must_ be named DetectLeaks.cs
 
<csharp>
 
using UnityEngine;
 
using System.Collections;
 
 
public class DetectLeaks : MonoBehaviour {
 
 
void OnGUI () {
 
GUILayout.Label("All " + FindObjectsOfTypeAll(typeof(UnityEngine.Object)).Length);
 
GUILayout.Label("Textures " + FindObjectsOfTypeAll(typeof(Texture)).Length);
 
GUILayout.Label("AudioClips " + FindObjectsOfTypeAll(typeof(AudioClip)).Length);
 
GUILayout.Label("Meshes " + FindObjectsOfTypeAll(typeof(Mesh)).Length);
 
GUILayout.Label("Materials " + FindObjectsOfTypeAll(typeof(Material)).Length);
 
GUILayout.Label("GameObjects " + FindObjectsOfTypeAll(typeof(GameObject)).Length);
 
GUILayout.Label("Components " + FindObjectsOfTypeAll(typeof(Component)).Length);
 
}
 
}
 
</csharp>
 

Revision as of 18:26, 19 October 2009

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