DeleteComponentsInChildrenWizard

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Author: Timo ([[:User:T|T]])
 
  
== Description ==
 
 
This Wizard helps to delete a special type of components which are attached to the children of the selected Gameobject.
 
 
== Usage ==
 
 
You must place the script in a folder named '''Editor''' in your projects Assets folder for it to work properly.
 
 
Launch the Wizard and fill in the string of the type you want to delete.
 
 
== C# - DeleteComponentsInChildrenWizard.cs ==
 
 
<csharp>using UnityEngine;
 
using UnityEditor;
 
using System.Collections;
 
 
 
public class DeleteComponentsInChildrenWizard : ScriptableWizard
 
{
 
    public string typeString;
 
   
 
    [MenuItem ( "GameObject/Delete Components in Children Wizard" )]
 
    static void DoSet()
 
    {
 
        ScriptableWizard.DisplayWizard("Set the string of type", typeof(DeleteComponentsInChildrenWizard), "Set");
 
    }
 
   
 
    void OnWizardUpdate()
 
    {
 
        helpString = "Set the string of the Component type you want to delete:";
 
    }
 
   
 
    void OnWizardCreate()
 
    {
 
    DeleteChildren();
 
    }
 
   
 
    void DeleteChildren()
 
    {
 
        Transform[] allTransforms = Selection.GetTransforms( SelectionMode.Deep ); //Get all Children
 
     
 
      foreach( Transform eachTransform in allTransforms )
 
      {
 
      if ( eachTransform.GetComponent ( typeString ) != null )
 
      {
 
      Object.DestroyImmediate ( eachTransform.GetComponent (  typeString ) );
 
      }
 
      }
 
    }
 
}</csharp>
 
 
[[Category: Wizard]]
 
[[Category: ScriptableObject]]
 
[[Category: C Sharp]]
 
[[Category: Lights]]
 
[[Category: Selection]]
 

Revision as of 18:24, 19 October 2009

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