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Author: Timo ([[:User:T|T]])
== Description ==
This Wizard helps to delete a special type of components which are attached to the children of the selected Gameobject.
== Usage ==
You must place the script in a folder named '''Editor''' in your projects Assets folder for it to work properly.
Launch the Wizard and fill in the string of the type you want to delete.
== C# - DeleteComponentsInChildrenWizard.cs ==
<csharp>using UnityEngine;
using UnityEditor;
using System.Collections;
public class DeleteComponentsInChildrenWizard : ScriptableWizard
    public string typeString;
    [MenuItem ( "GameObject/Delete Components in Children Wizard" )]
    static void DoSet()
        ScriptableWizard.DisplayWizard("Set the string of type", typeof(DeleteComponentsInChildrenWizard), "Set");
    void OnWizardUpdate()
        helpString = "Set the string of the Component type you want to delete:";
    void OnWizardCreate()
    void DeleteChildren()
        Transform[] allTransforms = Selection.GetTransforms( SelectionMode.Deep ); //Get all Children
      foreach( Transform eachTransform in allTransforms )
      if ( eachTransform.GetComponent ( typeString ) != null )
      Object.DestroyImmediate ( eachTransform.GetComponent (  typeString ) );
[[Category: Wizard]]
[[Category: ScriptableObject]]
[[Category: C Sharp]]
[[Category: Lights]]
[[Category: Selection]]

Revision as of 18:24, 19 October 2009

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