From Unify Community Wiki
Revision as of 21:56, 17 January 2012 by NCarter (Talk | contribs)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

Author: Aras Pranckevicius


Just like builtin Decal - allows you to have a base texture with another transparent texture "splatted on top". The only difference is that the additional decal texture here uses 2nd UV set (whereas in builtin shader both use the same UV set).

Works on three texture graphics cards (GeForce3/4Ti and up, Radeon and up).

ShaderLab - Decal2UVs.shader

Invalid language.

You need to specify a language like this: <source lang="html4strict">...</source>

Supported languages for syntax highlighting:

4cs, 6502acme, 6502kickass, 6502tasm, 68000devpac, abap, actionscript, actionscript3, ada, algol68, apache, applescript, apt_sources, asm, asp, autoconf, autohotkey, autoit, avisynth, awk, bascomavr, bash, basic4gl, bf, bibtex, blitzbasic, bnf, boo, c, c_loadrunner, c_mac, caddcl, cadlisp, cfdg, cfm, chaiscript, cil, clojure, cmake, cobol, coffeescript, cpp, cpp-qt, csharp, css, cuesheet, d, dcs, delphi, diff, div, dos, dot, e, ecmascript, eiffel, email, epc, erlang, euphoria, f1, falcon, fo, fortran, freebasic, fsharp, gambas, gdb, genero, genie, gettext, glsl, gml, gnuplot, go, groovy, gwbasic, haskell, hicest, hq9plus, html4strict, html5, icon, idl, ini, inno, intercal, io, j, java, java5, javascript, jquery, kixtart, klonec, klonecpp, latex, lb, lisp, llvm, locobasic, logtalk, lolcode, lotusformulas, lotusscript, lscript, lsl2, lua, m68k, magiksf, make, mapbasic, matlab, mirc, mmix, modula2, modula3, mpasm, mxml, mysql, newlisp, nsis, oberon2, objc, objeck, ocaml, ocaml-brief, oobas, oracle11, oracle8, oxygene, oz, pascal, pcre, per, perl, perl6, pf, php, php-brief, pic16, pike, pixelbender, pli, plsql, postgresql, povray, powerbuilder, powershell, proftpd, progress, prolog, properties, providex, purebasic, pycon, python, q, qbasic, rails, rebol, reg, robots, rpmspec, rsplus, ruby, sas, scala, scheme, scilab, sdlbasic, smalltalk, smarty, sql, systemverilog, tcl, teraterm, text, thinbasic, tsql, typoscript, unicon, uscript, vala, vb, vbnet, verilog, vhdl, vim, visualfoxpro, visualprolog, whitespace, whois, winbatch, xbasic, xml, xorg_conf, xpp, yaml, z80, zxbasic

Shader " Decal (2 UV sets)" {
Properties {
    _Color ("Main Color", Color) = (1,1,1,1)
    _SpecColor ("Spec Color", Color) = (1,1,1,1)
    _Emission ("Emmisive Color", Color) = (0,0,0,0)
    _Shininess ("Shininess", Range (0.01, 1)) = 0.7
    _MainTex ("Base (RGB)", 2D) = "white" {}
    _DecalTex ("Decal (RGBA)", 2D) = "black" {}

SubShader {
    Material {
        Diffuse [_Color]
        Ambient [_Color]
        Shininess [_Shininess]
        Specular [_SpecColor]
        Emission [_Emission]
    Pass {
        BindChannels {
            Bind "Vertex", vertex
            Bind "normal", normal
            Bind "texcoord", texcoord0 // main uses 1st uv
            Bind "texcoord1", texcoord1 // decal uses 2nd uv
        Lighting On
        SeperateSpecular On
        SetTexture [_MainTex] {combine texture}
        SetTexture [_DecalTex] {combine texture lerp (texture) previous}
        SetTexture [_MainTex] {combine previous * primary DOUBLE, previous * constant constantColor [_Color]}

Fallback " VertexLit", 1

Personal tools