Creating Screen Savers

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m (Reverted edits by Joseph05408 (Talk); changed back to last version by KeliHlodversson)
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*Precompiled version: [http://keli.dk/code/Unity%20Screen%20Saver.saver.zip Unity Screen Saver.saver.zip]
 
*Precompiled version: [http://keli.dk/code/Unity%20Screen%20Saver.saver.zip Unity Screen Saver.saver.zip]
 
*The xcode project including source: [http://keli.dk/code/UnityScreenSaverSource.zip UnityScreenSaverSource.zip]
 
*The xcode project including source: [http://keli.dk/code/UnityScreenSaverSource.zip UnityScreenSaverSource.zip]
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THESE FILES DO NOT WORK ON MAC 10.6 (SNOW LEOPARD)
  
 
==Limitations==
 
==Limitations==

Revision as of 13:17, 8 January 2011

For now I'm posting a link to a screen saver that can be modified to play any unityweb plugin. Just download the screensaver below and open it up in the finder by selecting View Package Contents. Replace the existing saver.unityweb with your own player file and install the screen saver by double clicking on it.

Files

THESE FILES DO NOT WORK ON MAC 10.6 (SNOW LEOPARD)

Limitations

Due to how screen saver modules work, you can only have one unity screen saver installed at a time. This is due to them sharing the same code, which causes consecutive savers to fail to load.

I am planning on creating a tool that will rename the symbols in the screen saver bundle so more than one can happily coexist together.

Hint

As the saver is implemented by embedding a webkit instance that loads a unity web player, you can actually load any html instead of loading a unity scene. Just edit the saver.html file instead of saver.unityweb

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