CopyTransform
Changelog:
v1.0 [Steve Allison-Bunnell / aarku]
- script created
v1.1 [AndrewRaphaelLukasik]
- Paste transform options broken into categories - Swap Y and Z Scale/Rotation added (useful when dealing with Y-Z axis issues) - localRotation+90 added
Description
Allows you to copy the local position, rotation, and scale of the currently selected object in the scene. Then you can paste this transform information into another object. Useful for positioning new prefabs in the location of a different prefab if you want to swap them.
Usage
You must place the script in a folder named Editor in your project's Assets folder for it to work properly.
Select an object in the scene hierarchy, then choose Transform Copier -> Copy. This copies the local position, rotation, and scale of the selected object. Then select another object and choose Transform Copier -> Paste (option). This will apply the copied transform to the new object. Both objects must either be at the root of the scene hierarchy or within the same parent for the transform to be applied properly.
C# - CopyTransform.cs
// TransformCopier.cs v 1.1 // homepage: http://wiki.unity3d.com/index.php/CopyTransform using UnityEngine; using UnityEditor; using System.Collections; public class TransformCopier : ScriptableObject { private static Vector3 position; private static Quaternion rotation; private static Vector3 scale; private static string myName; [MenuItem ("Window/Transform Copier/Copy",false,0)] static void DoRecord () { position = Selection.activeTransform.localPosition; rotation = Selection.activeTransform.localRotation; scale = Selection.activeTransform.localScale; myName = Selection.activeTransform.name; EditorUtility.DisplayDialog("Transform Copy", "Local position, rotation, & scale of "+myName +" copied relative to parent.", "OK", ""); } // PASTE POSITION: [MenuItem ("Window/Transform Copier/Paste Position",false,50)] static void DoApplyPositionXYZ () { Transform[] selections = Selection.transforms; foreach (Transform selection in selections) selection.localPosition = position; } [MenuItem ("Window/Transform Copier/Paste Position X",false,51)] static void DoApplyPositionX () { Transform[] selections = Selection.transforms; foreach (Transform selection in selections) selection.localPosition = new Vector3(position.x, selection.localPosition.y, selection.localPosition.z); } [MenuItem ("Window/Transform Copier/Paste Position Y",false,52)] static void DoApplyPositionY () { Transform[] selections = Selection.transforms; foreach (Transform selection in selections) selection.localPosition = new Vector3(selection.localPosition.x, position.y, selection.localPosition.z); } [MenuItem ("Window/Transform Copier/Paste Position Z",false,53)] static void DoApplyPositionZ () { Transform[] selections = Selection.transforms; foreach (Transform selection in selections) selection.localPosition = new Vector3(selection.localPosition.x, selection.localPosition.y, position.z); } // PASTE ROTATION: [MenuItem ("Window/Transform Copier/Paste Rotation",false,100)] static void DoApplyRotationXYZ () { Transform[] selections = Selection.transforms; foreach (Transform selection in selections) selection.localRotation = rotation; } [MenuItem ("Window/Transform Copier/Paste Rotation X",false,101)] static void DoApplyRotationX () { Transform[] selections = Selection.transforms; foreach (Transform selection in selections) selection.localRotation = Quaternion.Euler(rotation.eulerAngles.x, selection.localRotation.eulerAngles.y, selection.localRotation.eulerAngles.z); } [MenuItem ("Window/Transform Copier/Paste Rotation Y",false,102)] static void DoApplyRotationY () { Transform[] selections = Selection.transforms; foreach (Transform selection in selections) selection.localRotation = Quaternion.Euler(selection.localRotation.eulerAngles.x, rotation.eulerAngles.y, selection.localRotation.eulerAngles.z); } [MenuItem ("Window/Transform Copier/Paste Rotation Z",false,103)] static void DoApplyRotationZ () { Transform[] selections = Selection.transforms; foreach (Transform selection in selections) selection.localRotation = Quaternion.Euler(selection.localRotation.eulerAngles.x, selection.localRotation.eulerAngles.y, rotation.eulerAngles.z); } // PASTE SCALE: [MenuItem ("Window/Transform Copier/Paste Scale",false,150)] static void DoApplyScaleXYZ () { Transform[] selections = Selection.transforms; foreach (Transform selection in selections) selection.localScale = scale; } [MenuItem ("Window/Transform Copier/Paste Scale X",false,151)] static void DoApplyScaleX () { Transform[] selections = Selection.transforms; foreach (Transform selection in selections) selection.localScale = new Vector3(scale.x, selection.localScale.y, selection.localScale.z); } [MenuItem ("Window/Transform Copier/Paste Scale Y",false,152)] static void DoApplyScaleY () { Transform[] selections = Selection.transforms; foreach (Transform selection in selections) selection.localScale = new Vector3(selection.localScale.x, scale.y, selection.localScale.z); } [MenuItem ("Window/Transform Copier/Paste Scale Z",false,153)] static void DoApplyScaleZ () { Transform[] selections = Selection.transforms; foreach (Transform selection in selections) selection.localScale = new Vector3(selection.localScale.x, selection.localScale.y, scale.z); } // CHANGE LOCAL ROTATION : [MenuItem ("Window/Transform Copier/localRotation.x + 90",false,200)] static void localRotateX90 () { Transform[] selections = Selection.transforms; foreach (Transform selection in selections) selection.localRotation = selection.localRotation*Quaternion.Euler(90f,0f,0f); } [MenuItem ("Window/Transform Copier/localRotation.y + 90",false,201)] static void localRotateY90 () { Transform[] selections = Selection.transforms; foreach (Transform selection in selections) selection.localRotation = selection.localRotation*Quaternion.Euler(0f,90f,0f); } [MenuItem ("Window/Transform Copier/localRotation.z + 90",false,202)] static void localRotateZ90 () { Transform[] selections = Selection.transforms; foreach (Transform selection in selections) selection.localRotation = selection.localRotation*Quaternion.Euler(0f,0f,90f); } // SWAP: [MenuItem ("Window/Transform Copier/Swap Y and Z Scale", false, 251)] static void SwapYZScale () { Transform[] selections = Selection.transforms; foreach (Transform selection in selections) selection.localScale = new Vector3 (selection.localScale.x,selection.localScale.z,selection.localScale.y); } }