|
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| The following tables compares technical information, type systems, and failsafes of the Unity programming language. See also the [[Comparison of Basic Instructions of Programming Languages]] for more detailed information | | The following tables compares technical information, type systems, and failsafes of the Unity programming language. See also the [[Comparison of Basic Instructions of Programming Languages]] for more detailed information |
| | | |
− | {| class="wikitable sortable" | + | {| style="margin: 1em; margin-left: 0; background: #f9f9f9; border: 1px #aaa solid;" |
| |- | | |- |
| ! Language | | ! Language |
− | ! Intended use <!--What was this supposed to be used for? Not what is this used for now (that would be hard to verify).--> | + | ! Intended use |
− | ! [[Programming paradigm|Paradigm]](s) | + | ! [[http://en.wikipedia.org/wiki/Programming_paradigm Paradigm]](s) |
− | ! [[Standardization|Standardized]]? | + | ! [[http://en.wikipedia.org/wiki/Standardization Standardized]] Variation? |
| |- | | |- |
− | ! [[ActionScript|ActionScript 3.0]] | + | ! [http://en.wikipedia.org/wiki/Boo_(programming_language) Boo] |
− | | Web, client-side
| + | |
− | | [[imperative programming|imperative]], [[object-oriented programming|object-oriented]], [[event-driven programming|event-driven]]
| + | |
− | | {{Yes}}, ECMA
| + | |
− | |-
| + | |
− | ! [[Ada (programming language)|Ada]]
| + | |
− | | Application, Embedded, System and Realtime
| + | |
− | | [[imperative programming|imperative]], [[Procedural programming|procedural]]<ref>[http://www.adaic.org/standards/05rm/html/RM-TTL.html Ada Reference Manual, ISO/IEC 8652:2005(E) Ed. 3], [http://www.adaic.org/standards/05rm/html/RM-6.html Section 6: Subprograms]</ref>, [[concurrent programming language|concurrent]]<ref>[http://www.adaic.org/standards/05rm/html/RM-TTL.html Ada Reference Manual, ISO/IEC 8652:2005(E) Ed. 3], [http://www.adaic.org/standards/05rm/html/RM-9.html Section 9: Tasks and Synchronization]</ref>, [[distributed programming|distributed]]<ref>[http://www.adaic.org/standards/05rm/html/RM-TTL.html Ada Reference Manual, ISO/IEC 8652:2005(E) Ed. 3] [http://www.adaic.org/standards/05rm/html/RM-E.html Annex E: Distributed Systems]</ref>, [[generic programming|generic]]<ref>[http://www.adaic.org/standards/05rm/html/RM-TTL.html Ada Reference Manual, ISO/IEC 8652:2005(E) Ed. 3], [http://www.adaic.org/standards/05rm/html/RM-12.html Section 12: Generic Units]</ref>, [[object-oriented programming|object-oriented]]<ref>[http://www.adaic.org/standards/05rm/html/RM-TTL.html Ada Reference Manual, ISO/IEC 8652:2005(E) Ed. 3], [http://www.adaic.org/standards/05rm/html/RM-3-9.html 3.9 Tagged Types and Type Extensions]</ref>
| + | |
− | | {{yes}}, ANSI, ISO, [[GOST]] 27831-88 <ref>http://vak.ru/lib/exe/fetch.php/book/gost/pdf/gost-27831-88.pdf</ref>
| + | |
− | |-
| + | |
− | ! [[ALGOL 58]]
| + | |
| | Application | | | Application |
− | | [[imperative programming|imperative]] | + | | [[http://en.wikipedia.org/wiki/Object-oriented_programming object-oriented]], ? |
− | | {{no}}
| + | |
− | |-
| + | |
− | ! [[ALGOL 60]]
| + | |
− | | Application
| + | |
− | | [[imperative programming|imperative]]
| + | |
− | | {{yes}}, ISO<ref>[http://www.open-std.org/jtc1/sc22/docs/oldwgs/wg6.html ISO 1538:1984]</ref>
| + | |
− | |-
| + | |
− | ! [[ALGOL 68]]
| + | |
− | | Application
| + | |
− | | [[imperative programming|imperative]], [[concurrent programming language|concurrent]]
| + | |
− | | {{yes}}, [[GOST 27974-88]]<ref>http://vak.ru/lib/exe/fetch.php/book/gost/pdf/gost-27974-88.pdf</ref>
| + | |
− | |-
| + | |
− | ! [[APL (programming language)|APL]]
| + | |
− | | Application, Data processing
| + | |
− | | [[array programming|array-oriented]], [[tacit programming|tacit]]
| + | |
− | | {{yes}}, ISO
| + | |
− | |-
| + | |
− | ! [[Assembly language]]
| + | |
− | | General
| + | |
− | |
| + | |
− | | {{no}}
| + | |
− | |-
| + | |
− | | + | |
− | ! [[AutoHotkey]]
| + | |
− | | End User Programming
| + | |
− | | [[imperative programming|imperative]]
| + | |
− | | {{no}}
| + | |
− | |-
| + | |
− | ! [[AutoIt]]
| + | |
− | | Highly domain-specific, GUI automation(macros)
| + | |
− | | [[imperative programming|imperative]], [[Procedural programming|procedural]]
| + | |
− | | {{no}}
| + | |
− | |-
| + | |
− | ! [[BASIC (programming language)|BASIC]]
| + | |
− | | Application, Education
| + | |
− | | [[imperative programming|imperative]], [[Procedural programming|procedural]]
| + | |
− | | {{yes}}, [http://portal.acm.org/citation.cfm?id=988221 ANSI], ISO
| + | |
− | |-
| + | |
− | ! [[BeanShell]]
| + | |
− | | Application, Scripting
| + | |
− | | [[imperative programming|imperative]], [[object-oriented programming|object-oriented]], [[functional programming|functional]], [[reflective programming|reflective]]
| + | |
− | | {{no|In progress}}, [[JCP]]<ref>[http://jcp.org/en/jsr/detail?id=274 JSR 274]</ref>
| + | |
− | |-
| + | |
− | ! [[BLISS (programming language)|BLISS]]
| + | |
− | | System
| + | |
− | | [[Procedural programming|procedural]]
| + | |
− | | {{no}}
| + | |
− | |-
| + | |
− | ! [[Boo (programming language)|Boo]]
| + | |
− | | Application
| + | |
− | |
| + | |
− | | {{no}}
| + | |
− | |-
| + | |
− | ! [[C (programming language)|C]]
| + | |
− | | System <ref>http://cm.bell-labs.com/cm/cs/who/dmr/chist.html</ref>
| + | |
− | | [[imperative programming|imperative]], [[Procedural programming|procedural]]
| + | |
− | | {{yes}}, [[ANSI C|ANSI C89, ISO C90/C99]]
| + | |
− | |-
| + | |
− | ! [[C++]]
| + | |
− | | Application, System
| + | |
− | | [[imperative programming|imperative]], [[Procedural programming|procedural]], [[object-oriented programming|object-oriented]], [[generic programming|generic]]
| + | |
− | | {{yes}}, ISO
| + | |
− | |-
| + | |
− | ! [[C Sharp (programming language)|C#]]
| + | |
− | | Application
| + | |
− | | [[imperative programming|imperative]], [[object-oriented programming|object-oriented]], [[functional programming|functional]], [[generic programming|generic]], [[reflective programming|reflective]]
| + | |
− | | {{yes}}, ECMA, ISO<ref>ECMA-334; ISO/IEC 23270:2006</ref>
| + | |
− | |-
| + | |
− | ! [[Clean (programming language)|Clean]]
| + | |
− | | General
| + | |
− | | [[functional programming|functional]], [[generic programming|generic]]
| + | |
− | | {{no}}
| + | |
− | |-
| + | |
− | ! [[Clojure]]
| + | |
− | | General
| + | |
− | | [[functional programming|functional]]
| + | |
− | | {{no}}
| + | |
− | |-
| + | |
− | ! [[Cobol|COBOL]]
| + | |
− | | Application, Business
| + | |
− | | [[imperative programming|imperative]], [[object-oriented programming|object-oriented]]
| + | |
| | {{yes}} | | | {{yes}} |
| |- | | |- |
− | ! [[Coldfusion|ColdFusion]] | + | ! [http://en.wikipedia.org/wiki/C_Sharp_(programming_language) C#] |
− | | Web Development
| + | |
− | | [[Procedural programming|procedural]], [[object-oriented programming|object-oriented]]
| + | |
− | | {{no}}
| + | |
− | |-
| + | |
− | ! [[Common Lisp|Common Lisp]]
| + | |
− | | General
| + | |
− | | [[imperative programming|imperative]], [[functional programming|functional]], [[object-oriented programming|object-oriented]]
| + | |
− | | {{yes}}
| + | |
− | |-
| + | |
− | ! [[Curl programming language|Curl]]
| + | |
− | |
| + | |
− | | [[imperative programming|imperative]], [[event-driven programming|event-driven]], [[functional programming|functional]], [[object-oriented programming|object-oriented]], [[generic programming|generic]], [[reflective programming|reflective]]
| + | |
− | | {{no}}
| + | |
− | |-
| + | |
− | ! [[D (programming language)|D]]
| + | |
− | | Application; System
| + | |
− | | [[imperative programming|imperative]], [[object-oriented programming|object-oriented]], [[generic programming|generic]]
| + | |
− | | {{no}}
| + | |
− | |-
| + | |
− | ! [[Dylan (programming language)|Dylan]]
| + | |
| | Application | | | Application |
− | | [[functional programming|functional]], [[object-oriented programming|object-oriented]] | + | | [[http://en.wikipedia.org/wiki/Imperative_programming imperative]], [[http://en.wikipedia.org/wiki/Object-oriented_programming object-oriented]], [[http://en.wikipedia.org/wiki/Functional_programming functional]], [[http://en.wikipedia.org/wiki/Generic_programming generic]], [[http://en.wikipedia.org/wiki/Reflective_programming reflective]] |
− | | {{no}} | + | | {{yes}}, ECMA, ISO ECMA-334; ISO/IEC 23270:2006 |
| |- | | |- |
− | ! [[Eiffel (programming language)|Eiffel]] | + | ! [http://en.wikipedia.org/wiki/JavaScript JavaScript] |
− | | Application
| + | |
− | | [[imperative programming|imperative]], [[object-oriented programming|object-oriented]], [[generic programming|generic]]
| + | |
− | | {{yes}}, ECMA, ISO<ref>ECMA-367; ISO/IEC 25436:2006</ref>
| + | |
− | |-
| + | |
− | ! [[Erlang programming language|Erlang]]
| + | |
− | | Application, Distributed and Telecom
| + | |
− | | [[functional programming|functional]], [[concurrent programming language|concurrent]], [[distributed programming|distributed]]
| + | |
− | | {{no}}
| + | |
− | |-
| + | |
− | ! [[Factor (programming language)|Factor]]
| + | |
− | |
| + | |
− | | [[Stack-oriented programming language|stack-oriented]]
| + | |
− | | {{no}}
| + | |
− | |-
| + | |
− | ! [[FP (programming language)|FP]]
| + | |
− | |
| + | |
− | | [[Functional programming|functional]]
| + | |
− | | {{no}}
| + | |
− | |-
| + | |
− | ! [[F Sharp programming language|F#]]
| + | |
− | | Application
| + | |
− | | [[imperative programming|imperative]], [[Functional programming|functional]], [[object-oriented programming|object-oriented]], [[generic programming|generic]]
| + | |
− | | {{no}}
| + | |
− | |-
| + | |
− | ! [[Forth (programming language)|Forth]]
| + | |
− | | General
| + | |
− | | [[Imperative programming|imperative]], [[Stack-oriented programming language|stack-oriented]]
| + | |
− | | {{yes}}, ANSI
| + | |
− | |-
| + | |
− | ! [[FORTRAN]]
| + | |
− | | Application, scientific and engineering
| + | |
− | | [[Imperative programming|imperative]], [[Procedural programming|procedural]], [[Object-oriented programming|object-oriented]]
| + | |
− | | {{yes}}, ANSI 66, ANSI 77, MIL-STD-1753, ISO 90, ISO 95, ISO 2003
| + | |
− | |-
| + | |
− | ! [[Game Maker Language]]
| + | |
− | | Application, games
| + | |
− | | [[imperative programming|imperative]], [[object-oriented programming|object-oriented]], [[event-driven programming|event-driven]]
| + | |
− | | {{no}}
| + | |
− | |-
| + | |
− | ! [[GraphTalk]]
| + | |
− | |
| + | |
− | | [[Logic programming|logic-oriented]], [[Object-oriented programming|object-oriented]]
| + | |
− | | {{no}}
| + | |
− | |-
| + | |
− | ! [[Groovy programming language|Groovy]]
| + | |
− | | Application, Web
| + | |
− | | [[imperative programming|imperative]], [[object-oriented programming|object-oriented]], [[aspect-oriented programming|aspect-oriented]]
| + | |
− | | {{no}}
| + | |
− | |-
| + | |
− | ! [[Haskell (programming language)|Haskell]]
| + | |
− | | Application
| + | |
− | | [[functional programming|functional]], [[generic programming|generic]], [[lazy evaluation]]
| + | |
− | | {{yes}}, Haskell 98<ref>{{cite web|url=http://www.haskell.org/onlinereport/ |title=The Haskell 98 Language Report |accessdate=2009-03-07}} Most Haskell implementations extend the Haskell 98 standard.</ref>
| + | |
− | |-
| + | |
− | ! [[Io programming language|Io]]
| + | |
− | | Application, Host-driven Scripting
| + | |
− | | [[imperative programming|imperative]], [[object-oriented programming|object-oriented]]
| + | |
− | | {{no}}
| + | |
− | |-
| + | |
− | ! [[J (programming language)|J]]
| + | |
− | | Data processing
| + | |
− | | [[array programming|array-oriented]], [[function-level programming|function-level]], [[tacit programming|tacit]]
| + | |
− | | {{no}}
| + | |
− | |-
| + | |
− | ! [[JADE (programming language)|JADE]]
| + | |
− | | Application, Distributed
| + | |
− | | [[imperative programming|imperative]], [[object-oriented programming|object-oriented]]
| + | |
− | | {{no}}
| + | |
− | |-
| + | |
− | ! [[Java (programming language)|Java]]
| + | |
− | | Application, Web
| + | |
− | | [[imperative programming|imperative]], [[object-oriented programming|object-oriented]], [[generic programming|generic]], [[reflective programming|reflective]]
| + | |
− | | {{no}}, [http://java.sun.com/docs/books/jls/third_edition/html/j3TOC.html Java Language Specification]
| + | |
− | |-
| + | |
− | ! [[JavaScript]]
| + | |
| | Web, client-side | | | Web, client-side |
− | | [[imperative programming|imperative]], [[object-oriented programming|object-oriented]], [[functional programming|functional]], [[reflective programming|reflective]] | + | | [[http://en.wikipedia.org/wiki/Imperative_programming imperative]], [[http://en.wikipedia.org/wiki/Object-oriented_programming object-oriented]], [[http://en.wikipedia.org/wiki/Functional_programming functional]], [[http://en.wikipedia.org/wiki/Reflective_programming reflective]] |
− | | {{yes}}, ECMA
| + | |
− | |-
| + | |
− | ! [[Joy (programming language)|Joy]]
| + | |
− | | research
| + | |
− | | [[Functional programming|functional]], [[Stack-oriented programming language|stack-oriented]]
| + | |
| | {{no}} | | | {{no}} |
− | |-
| |
− | ! [[G (programming language)|LabVIEW ("G")]]
| |
− | | Application, industrial instrumentation and automation
| |
− | | [[Dataflow programming|dataflow]], [[Visual programming language|visual]]
| |
− | | {{no}}
| |
− | |-
| |
− | ! [[Lua (programming language)|Lua]]
| |
− | | Embedded scripting; Application
| |
− | | [[imperative programming|imperative]], [[object-oriented programming|object-oriented]]<!-- Lua doesn't have explicit "object" type (more general type of "table" is used for object definition), but have explicit syntax for object method calling -->, [[functional programming|functional]], [[aspect-oriented programming|aspect-oriented]], [[reflective programming|reflective]]
| |
− | | {{no}}<ref>Version releases are accompanied with a definitive Lua Reference Manual showing full syntax and semantics; a reference implementation, and a test suite. These are used to generate other Lua [[virtual machine|VM]] implementations and compilers such as [[Kahlua (software)|Kahlua]] and [[LLVM-Lua]].</ref>
| |
− | |-
| |
− | ! [[Mathematica]]
| |
− | | Highly domain-specific, Math
| |
− | | [[Procedural programming|procedural]], [[Functional programming|functional]]
| |
− | | {{no}}
| |
− | |-
| |
− | ! [[MATLAB|MATLAB M-code]]
| |
− | | Highly domain-specific, Math
| |
− | | [[imperative programming|imperative]], [[object-oriented programming|object-oriented]]
| |
− | | {{no}}
| |
− | |-
| |
− | ! [[Modula-2 programming language|Modula-2]]
| |
− | | Application, System
| |
− | | [[imperative programming|imperative]], [[generic programming|generic]]
| |
− | | {{Yes}}, ISO<ref>ISO/IEC 10514-1:1996</ref>
| |
− | |-
| |
− | ! [[Modula-3 programming language|Modula-3]]
| |
− | | Application
| |
− | | [[imperative programming|imperative]], [[object-oriented programming|object-oriented]], [[generic programming|generic]]
| |
− | | {{no}}
| |
− | |-
| |
− | ! [[Mythryl]]
| |
− | | Application, Scripting
| |
− | | [[imperative programming|imperative]], [[generic programming|generic]], [[Functional programming|functional]]
| |
− | | {{no}}
| |
− | |-
| |
− | ! [[Oberon programming language|Oberon]]
| |
− | | Application, System
| |
− | | [[imperative programming|imperative]], [[object-oriented programming|object-oriented]]
| |
− | | {{no}}
| |
− | |-
| |
− | ! [[Objective-C]]
| |
− | | Application
| |
− | | [[imperative programming|imperative]], [[object-oriented programming|object-oriented]], [[reflective programming|reflective]]
| |
− | | {{yes}}{{Citation needed|date=July 2009}}
| |
− | |-
| |
− | ! [[Objective Caml]]
| |
− | | Application
| |
− | | [[imperative programming|imperative]], [[object-oriented programming|object-oriented]], [[Functional programming|functional]], [[generic programming|generic]]
| |
− | | {{no}}
| |
− | |-
| |
− | ! [[Object Pascal]] ([[Borland Delphi|Delphi]])
| |
− | | Application
| |
− | | [[imperative programming|imperative]], [[object-oriented programming|object-oriented]], [[generic programming|generic]], [[event-driven programming|event-driven]]
| |
− | | {{no}}
| |
− | |-
| |
− | ! [[Occam programming language|Occam]]
| |
− | | Parallel computations
| |
− | | [[Imperative programming|imperative]], [[Procedural programming|procedural]], [[Concurrent programming language|concurrent]], [[Process-oriented programming|process-oriented]]
| |
− | | {{no}}
| |
− | |-
| |
− | ! [[Oxygene (programming language)|Oxygene]]
| |
− | | Application
| |
− | | [[imperative programming|imperative]], [[object-oriented programming|object-oriented]], [[generic programming|generic]]
| |
− | | {{no}}
| |
− | |-
| |
− | ! [[Oz (programming language)|Oz]]
| |
− | | Education
| |
− | | [[imperative programming|imperative]], [[logic programming|logic]], [[functional programming|functional]], [[object-oriented programming|object-oriented]], [[concurrent programming|concurrent]]
| |
− | | {{no}}
| |
− | |-
| |
− | ! [[Pascal (programming language)|Pascal]]
| |
− | | Application, Education
| |
− | | [[imperative programming|imperative]], [[Procedural programming|procedural]]
| |
− | | {{yes}}, ISO<ref>ISO 7185</ref>
| |
− | |-
| |
− | ! [[Pawn (programming language)|Pawn]]
| |
− | | Embedded, Host-driven Scripting
| |
− | | [[imperative programming|imperative]]
| |
− | | {{no}}
| |
− | |-
| |
− | ! [[Perl]]
| |
− | | Application, Text processing, Scripting, Web
| |
− | | [[Imperative programming|imperative]], [[Procedural programming|procedural]], [[reflective programming|reflective]], [[functional programming|functional]], [[object-oriented programming|object-oriented]], [[generic programming|generic]]
| |
− | | {{no}}
| |
− | |-
| |
− | ! [[PHP]]
| |
− | | Web, server-side
| |
− | | [[imperative programming|imperative]], [[Procedural programming|procedural]]<ref>[http://php.net/manual/en/index.php PHP Manual], [http://php.net/manual/en/language.functions.php Chapter 17. Functions]</ref>, [[object-oriented programming|object-oriented]]<ref>[http://php.net/manual/en/index.php PHP Manual], [http://php.net/manual/en/language.oop5.php Chapter 19. Classes and Objects (PHP 5)]</ref>, [[reflective programming|reflective]]
| |
− | | {{no}}
| |
− | |-
| |
− | ! [[PL/I]]
| |
− | | Application, [[COBOL]]'s and [[Fortran]]'s original domain
| |
− | | [[imperative programming|imperative]], [[object-oriented programming|object-oriented]]
| |
− | | {{Yes}}
| |
− | |-
| |
− | ! [[Prolog]]
| |
− | | Application, Artificial intelligence
| |
− | | [[logic programming|logic]]
| |
− | | {{Yes}}, ISO
| |
− | |-
| |
− | ! [[Python (programming language)|Python]]
| |
− | | Application, Scripting, Web
| |
− | | [[imperative programming|imperative]], [[object-oriented programming|object-oriented]], [[functional programming|functional]], [[aspect-oriented programming|aspect-oriented]], [[reflective programming|reflective]]
| |
− | | {{no}}<ref>Language changes are done using a formally documented procedure, starting with a Python Enhancement Proposal (PEP)s. Python version releases are accompanied with a Language Reference Manual showing syntax and semantics; a reference implementation, and test suite. These are used to generate other Python implementations such as [[Jython]] and [[IronPython]].</ref>
| |
− | |-
| |
− | ! [[REALbasic]]
| |
− | | Application
| |
− | |
| |
− | | {{unk}}
| |
− | |-
| |
− | ! [[REBOL]]
| |
− | | Distributed computing
| |
− | | [[imperative programming|imperative]], [[object-oriented programming|object-oriented]], [[functional programming|functional]], [[dialecting|dialected]]
| |
− | | {{no}}
| |
− | |-
| |
− | ! [[IBM RPG|RPG]]
| |
− | | Application
| |
− | |
| |
− | | {{unk}}
| |
− | |-
| |
− | ! [[Ruby (programming language)|Ruby]]
| |
− | | Application, Scripting, Web
| |
− | | [[imperative programming|imperative]], [[object-oriented programming|object-oriented]], [[aspect-oriented programming|aspect-oriented]], [[reflective programming|reflective]], [[functional programming|functional]]
| |
− | | {{no}}
| |
− | |-
| |
− | ! [[S programming language|S]]
| |
− | | Application, Statistics
| |
− | | [[imperative programming|imperative]], [[Procedural programming|procedural]], [[functional programming|functional]], [[object-oriented programming|object-oriented]]
| |
− | | {{no}}
| |
− | |-
| |
− | ! [[S-Lang (programming language)|S-Lang]]
| |
− | | Application, Scripting, Numerical
| |
− | | [[imperative programming|imperative]], [[Procedural programming|procedural]]
| |
− | | {{no}}
| |
− | |-
| |
− | ! [[Scala programming language|Scala]]
| |
− | | Application
| |
− | | [[object-oriented programming|object-oriented]], [[functional programming|functional]], [[generic programming|generic]]
| |
− | | {{no}}
| |
− | |-
| |
− | ! [[Scheme (programming language)|Scheme]]
| |
− | | General, Education
| |
− | | [[functional programming|functional]]
| |
− | | {{Yes}}, R<sup>6</sup>RS
| |
− | |-
| |
− | ! [[Simula]]
| |
− | | General, Education
| |
− | | [[imperative programming|imperative]], [[object-oriented programming|object-oriented]], [[event-driven programming|event-driven]], [[discrete event simulation]], [[multi-threaded]] (quasi-parallel) program execution
| |
− | | {{Yes}}
| |
− | |-
| |
− | ! [[Smalltalk]]
| |
− | | Application, Education
| |
− | | [[imperative programming|imperative]], [[object-oriented programming|object-oriented]], [[concurrent programming|concurrent]], [[event-driven programming|event-driven]], [[declarative programming|declarative]]
| |
− | | {{Yes}}, [http://www.techstreet.com/cgi-bin/detail?product_id=56122 ANSI]
| |
− | |-
| |
− | ! [[SNOBOL]]
| |
− | | Text processing
| |
− | |
| |
− | | {{unk}}
| |
− | |-
| |
− | ! [[Standard ML]]
| |
− | | Application
| |
− | | [[imperative programming|imperative]], [[Functional programming|functional]], [[generic programming|generic]]
| |
− | | {{Yes}}, SML '97<ref>http://www.smlnj.org/sml97.html</ref>
| |
− | |-
| |
− | ! [[Tcl]]
| |
− | | Application, Scripting
| |
− | | [[imperative programming|imperative]], [[Procedural programming|procedural]], [[event-driven programming|event-driven]]
| |
− | | {{no}}
| |
− | |-
| |
− | ! [[Visual Basic|Visual Basic]]
| |
− | | Application, Education
| |
− | | [[imperative programming|imperative]], [[Component-oriented programming|component-oriented]], [[event-driven programming|event-driven]]
| |
− | | {{no}}
| |
− | |-
| |
− | ! [[Visual Basic .NET|Visual Basic .NET]]
| |
− | | Application, Education
| |
− | | [[imperative programming|imperative]], [[object-oriented programming|object-oriented]], [[event-driven programming|event-driven]]
| |
− | | {{no}}
| |
− | |-
| |
− | ! [[Visual Prolog]]
| |
− | | Application
| |
− | | [[imperative programming|imperative]], [[declarative programming|declarative]], [[logical programming|logical]], [[object-oriented programming|object-oriented]], [[functional programming|functional]], [[event-driven programming|event-driven]]
| |
− | | {{no}}
| |
− | |-
| |
− | ! [[Windows PowerShell]]
| |
− | | Administration
| |
− | | [[imperative programming|imperative]], [[object-oriented programming|object-oriented]], [[functional programming|functional]], [[pipeline programming|pipeline]], [[reflective programming|reflective]]
| |
− | | {{no}}
| |
− | |-
| |
− | ! [[XL (programming language)|XL]]
| |
− | |
| |
− | | [[imperative programming|imperative]], [[concept programming]], [[object-oriented programming|object-oriented]]
| |
− | | {{no}}
| |
− | |-class="sortbottom"
| |
− | ! Language
| |
− | ! Intended use <!--What was this supposed to be used for? Not what is this used for now (that would be hard to verify).-->
| |
− | ! [[Programming paradigm|Paradigm]](s)
| |
− | ! [[Standardization|Standardized]]?
| |
| |} | | |} |
| | | |
This is a comparison of the major features of the three high-level programming languages offered by Unity: JavaScript, C#, and Boo.