Comparison of Basic Instructions of Programming Languages

From Unify Community Wiki
(Difference between revisions)
Jump to: navigation, search
(Fixed bad link to guillemets)
(broke into multiple tables for easier reading)
Line 8: Line 8:
 
== Comparison ==
 
== Comparison ==
  
The following tables compares technical information of the Unity programming languages. See also the [[Comparison of Programming Languages]] for general information.
+
The following tables compare code differences of the Unity programming languages. See also the [[Comparison of Programming Languages]] for general information.
 +
 
 +
 
 +
=== [http://en.wikipedia.org/wiki/Integer_(computer_science) Integer] Type Identifiers ===
  
 
<!-- This table would be tons easier to read if we had tables styles with cell borders and header cell support. -->
 
<!-- This table would be tons easier to read if we had tables styles with cell borders and header cell support. -->
Line 17: Line 20:
 
! [http://en.wikipedia.org/wiki/C_Sharp_(programming_language) C#]
 
! [http://en.wikipedia.org/wiki/C_Sharp_(programming_language) C#]
 
! UnityScript/[http://en.wikipedia.org/wiki/JavaScript JavaScript]
 
! UnityScript/[http://en.wikipedia.org/wiki/JavaScript JavaScript]
|-
 
! [http://en.wikipedia.org/wiki/Integer_(computer_science) Integer] Type Identifiers
 
!
 
!
 
!
 
 
|-
 
|-
 
! 8 bit ([http://en.wikipedia.org/wiki/Byte byte]) Signed
 
! 8 bit ([http://en.wikipedia.org/wiki/Byte byte]) Signed
Line 62: Line 60:
 
| ulong
 
| ulong
 
| {{n/a}}
 
| {{n/a}}
|-
+
|}
! [http://en.wikipedia.org/wiki/Floating_point Floating Point] Type Identifiers
+
 
!  
+
 
!  
+
=== [http://en.wikipedia.org/wiki/Floating_point Floating Point] Type Identifiers ===
!  
+
 
 +
<!-- This table would be tons easier to read if we had tables styles with cell borders and header cell support. -->
 +
{| style="margin: 1em; margin-left: 0; background: #f9f9f9; border: 1px #aaa solid;"
 +
|-
 +
! Language
 +
! [http://en.wikipedia.org/wiki/Boo_(programming_language) Boo]
 +
! [http://en.wikipedia.org/wiki/C_Sharp_(programming_language) C#]
 +
! UnityScript/[http://en.wikipedia.org/wiki/JavaScript JavaScript]
 
|-
 
|-
 
! [http://en.wikipedia.org/wiki/Single_precision Single Precision]
 
! [http://en.wikipedia.org/wiki/Single_precision Single Precision]
Line 78: Line 83:
 
| Number
 
| Number
 
|-
 
|-
! Arbitrarily precise ([http://en.wikipedia.org/wiki/Arbitrary-precision_arithmetic bignum])
+
! Arbitrarily Precise ([http://en.wikipedia.org/wiki/Arbitrary-precision_arithmetic bignum])
 
| decimal
 
| decimal
 
|  
 
|  

Revision as of 02:30, 3 August 2009

Basic instructions of the three high-level programming languages offered by Unity (JavaScript, C#, and Boo) are compared here.

Contents

Conventions of This Article

The bold is the literal code. The non-bold is interpreted by the reader. Statements in guillemets (« … ») are optional. tab indicates a necessary indent.


Comparison

The following tables compare code differences of the Unity programming languages. See also the Comparison of Programming Languages for general information.


Integer Type Identifiers

Language Boo C# UnityScript/JavaScript
8 bit (byte) Signed sbyte N/A
8 bit (byte) Unsigned byte N/A
16 bit (short integer) Signed short short N/A
16 bit (short integer) Unsigned ushort N/A
32 bit Signed int int N/A
32 bit Unsigned uint N/A
64 bit (long integer) Signed long long N/A
64 bit long integer) Unsigned ulong N/A


Floating Point Type Identifiers

Language Boo C# UnityScript/JavaScript
Single Precision single float N/A
Double Precision double double Number
Arbitrarily Precise (bignum) decimal



Programming Index

Personal tools
Namespaces

Variants
Actions
Navigation
Extras
Toolbox