Cinema 4D

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Revision as of 13:22, 4 October 2007 by Dozycow (Talk | contribs)

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Current Version:
Unity Documentation:

Known Issues

Unity Scale Calibration

Meshes (Modelling)

Textures (UV's)

There seems to be a refresh bug within C4D (R10) which won't let you see the proper UV layout of your tags. In order to see the UV layout you want to work on you will have to manually drag the UV Tag into the UV Layout window. Another important factor when dealing with multiple UV's is that the order of the tags is important. See Image for clarification.
Drag and Drop the desired UV Tag into the UV Edit Window

Additional Info: It seems like this is not a refresh bug. Bodypaint has the ability to paint on multiple objects at once. Here is a statement of one of the programmers on that topic:

"Bodypaint UV visibility doesn't just show as soon as you select a tag, you have to actually select the UV set from the menu or drag & drop (and normally you have to also tell it to edit the UV's first too, choosing either UV Polygon or UV Points modes). That's reasonable seeing as you can paint on multiple objects at once that are selected and multiple materials, you don't want to swapping around a lot just because you're doing a multiselection, so the paint window is not directly connected to the object manager in most cases. That's probably because if there is no UVW tag somewhere to the right of a texture tag it uses the first (leftmost) UVW tag on the object when told to UVW projection. It "works" but it's back to front, the one on the right will be using the UVW tag on the left, and the texture tag on the left will be using the one on the right."



Exporting to Unity

Scene Cleanup


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