Carrara

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== Overview ==
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=== Description ===
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[[Image:Carrara_logo.jpg|Carrara_logo.jpg]]<br>
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''Whether employed as the centerpiece or as the 3D workhorse within the designer's creative suite, the highly-affordable Carrara 6 lavishes speed and power that enables users to create more freely and deliver high-caliber results under even the tightest deadlines. Finally, there is a single solution for realistic figure posing and animation combined with advanced modeling, terrain-building, physics, and rendering that is readily compatible with such a large array of 3D assets.'' <br><br>
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URL: [http://www.daz3d.com/i.x/software/carrara/-/? www.daz3d.com/i.x/software/carrara/-/?] <br>
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Tutorials: <br>
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Current Version: [http://www.daz3d.com/i.x/shop/catmain/-/?cat=331 www.daz3d.com/i.x/shop/catmain/-/?cat=331] <br>
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=== Known Issues ===
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TBA
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== Unity Scale Calibration ==
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TBA
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== Meshes (Modelling) ==
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Meshes saved as either .OBJ, .FBX or .DAE format import properly.
  
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== Textures (UV's) ==
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TBA
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== Bones ==
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TBA
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== Animations ==
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Animations are -not- exported with either .FBX or .DAE files.
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== Exporting to Unity ==
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=== Scene Cleanup ===
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TBA
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=== Export ===
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Unity imports the following file formats that Carrara exports:  Wavefront (.OBJ), Autodesk Filmbox (.FBX) and Collada (.dae)
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[[Category:3D Applications]]

Revision as of 19:21, 19 October 2009

Contents

Overview

Description

Carrara_logo.jpg
Whether employed as the centerpiece or as the 3D workhorse within the designer's creative suite, the highly-affordable Carrara 6 lavishes speed and power that enables users to create more freely and deliver high-caliber results under even the tightest deadlines. Finally, there is a single solution for realistic figure posing and animation combined with advanced modeling, terrain-building, physics, and rendering that is readily compatible with such a large array of 3D assets.

URL: www.daz3d.com/i.x/software/carrara/-/?
Tutorials:
Current Version: www.daz3d.com/i.x/shop/catmain/-/?cat=331

Known Issues

TBA

Unity Scale Calibration

TBA

Meshes (Modelling)

Meshes saved as either .OBJ, .FBX or .DAE format import properly.

Textures (UV's)

TBA

Bones

TBA

Animations

Animations are -not- exported with either .FBX or .DAE files.

Exporting to Unity

Scene Cleanup

TBA

Export

Unity imports the following file formats that Carrara exports: Wavefront (.OBJ), Autodesk Filmbox (.FBX) and Collada (.dae)

Personal tools
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