Button

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// Use this script on a guiTexture object for regular push buttons // that behave properly like Mac OS X. var normalMaterial : Material; var hoverMaterial : Material; var pressedMaterial : Material; var messagee : GameObject; var message = "ButtonPress"; private var state = 0; function OnMouseEnter() { state++; if (state == 1) guiText.material = hoverMaterial; } function OnMouseDown() { state++; if (state == 2) guiText.material = pressedMaterial; } function OnMouseUp() { if (state == 2) { state--; if (messagee) messagee.SendMessage(message, gameObject); } else { state --; if (state < 0) state = 0; } guiText.material = normalMaterial; } function OnMouseExit() { if (state > 0) state--; if (state == 0) guiText.material = normalMaterial; }

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