BSGTools

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This is BSGTools (BirdStreet Games Tools for short). A series of systems, components, utilities and libraries (in one convenient package) for [http://www.unity3d.com Unity] to help you get going.
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BSGTools (BirdStreet Games Tools for short) is a series of systems, components, utilities and libraries for [http://www.unity3d.com Unity], all of which can be found on this single convenient wiki page.
  
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'''NOTE:''' BSGTools used to be one large package, and has since been moved into several individual repositories.
  
=== GitHub Repository ===
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Tutorials can be found at the bottom of this page.
https://github.com/michaeln-bsg/bsgtools
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= Project Information =
 
=== Terminology ===
 
* '''Module''': A larger system or tool included with BSGTools that is self sufficient, and accomplishes a larger task compared to the rest of the contents of BSGTools.
 
  
* '''Entity''': Any system or tool included with BSGTools, big or small. Every Module is an Entity, but not every Entity is a Module.
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=== GitHub Repositories ===
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https://github.com/michaeln-bsg/MonoEvent
  
== Project Goals ==
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https://github.com/michaeln-bsg/InputMaster
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== Project Information ==
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=== Project Goals ===
 
BSGTools aims to be a swiss army knife for anyone using Unity:
 
BSGTools aims to be a swiss army knife for anyone using Unity:
  
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* When importing BSGTools into your project, it should feel fluid and component based. Any entity that is dependent on anything outside of Unity Basic should be packaged into a .unitypackage file and stored in the BSGTools/Extra Packs directory.
 
* When importing BSGTools into your project, it should feel fluid and component based. Any entity that is dependent on anything outside of Unity Basic should be packaged into a .unitypackage file and stored in the BSGTools/Extra Packs directory.
  
== Project Restrictions ==
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=== Project Restrictions ===
 
While BSGTools is an open project for anyone to contribute to, there are some restrictions so that the project goals are not compromised:
 
While BSGTools is an open project for anyone to contribute to, there are some restrictions so that the project goals are not compromised:
  
* BSGTools is strictly in C#, the intended language for Unity. Clones of the BSGTools repository for Unityscript or Boo translations are completely acceptable, but these will not be incorporated into the repository linked above.
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* BSGTools is strictly in C#, the intended language for Unity. Clones of the BSGTools repositories for Unityscript or Boo translations are completely acceptable, but these will not be incorporated into the repositories linked above.
 
* Everything entity in the project must have an open source license that allows for distribution, and is permitted for use in a paid-for game or application.
 
* Everything entity in the project must have an open source license that allows for distribution, and is permitted for use in a paid-for game or application.
 
* If an addition has no benefit for Unity, it will not be included.
 
* If an addition has no benefit for Unity, it will not be included.
  
== Readme ==
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=== Readme ===
The official readme for the project can be found at the repository linked above. This contains a more detailed explanation on what is included in the project, discussion of licensing, and more.
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The official readmes for each module can be found at the repositories linked above. These contain more detailed explanations regarding what is included, discussion of licensing, and more.
  
  
= Project Contents =
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== Modules, Components, and Tools ==
== Notable Modules ==
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=== Notable Modules ===
* InputMaster - An overhaul of Unity's Input system (Located in BSGTools/Utilities)
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* '''InputMaster''' - An overhaul of Unity's Input system.
* ParallaxDisplay - A work-in-progress parallax system that is focused on performance and infinite scrolling (Located in BSGTools/Components/2D)
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* '''MonoEvent''' - A coroutine based event system, for those who are used to doing high level scripting for their game events.
* MonoEvent - A coroutine based event system, for those who are used to doing high level scripting for their game events (Located in BSGTools/Utilities)
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* ZeroAll - A small but incredibly useful series of editor shortcuts for resetting object positions, rotations and scale with a hotkey (Located in BSGTools/ZeroAll)
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* InGameDebugWindow - A drop-down in-game color-coded debug window with scroll-lock and clearing functions (Located in BSGTools/Components)
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== BSGTools Module Tutorials ==
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== Module Tutorials ==
 
Due to the nature of this project being comprised of a mixed bag of components, scripts and tools, every effort has gone into making sure that the layout of the project makes sense.
 
Due to the nature of this project being comprised of a mixed bag of components, scripts and tools, every effort has gone into making sure that the layout of the project makes sense.
 
What is not included in the project are tutorials regarding the individual 'modules' that the project includes:
 
What is not included in the project are tutorials regarding the individual 'modules' that the project includes:
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=== InputMaster ===
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* [[InputMaster Primer]] - A beginner's tutorial to using InputMaster. This tutorial goes over the basics of setting up controls and a master, then using that to control an object in game.
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* [[InputMaster Xbox 360 Controls]] - Following the same difficulty level as the Primer tutorial, this tutorial goes over the native Xbox 360 controller support.
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* [[InputMaster CombinedOutputs]] - You've got a game with Keyboard/Mouse AND Xbox 360 Controller Support. CombinedOutputs make using multiple input devices easy.
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* [[InputMaster uGUI Integration]] - Integrating your Control setup into Unity 4.6's brand new UI system.
  
* [[InputMaster Primer]] - A beginner's tutorial to using InputMaster. This tutorial goes over the basics of setting up controls and a master, then using that to control and object in game.
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=== MonoEvent ===
* [[InputMaster Advanced]] - Building off of the first tutorial to introduce more advanced functionality, such as serializing and saving control information as XML.
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* [[MonoEvent Primer]] - A beginner's tutorial to using MonoEvent. This tutorial goes over the basics of creating a new event, setting up the tasks, and execution.
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* [[MonoEvent Advanced]] - A discussion of more advanced topics.

Latest revision as of 19:53, 6 November 2014

Contents

[edit] BSG Tools

BSGTools Logo


BSGTools (BirdStreet Games Tools for short) is a series of systems, components, utilities and libraries for Unity, all of which can be found on this single convenient wiki page.

NOTE: BSGTools used to be one large package, and has since been moved into several individual repositories.

Tutorials can be found at the bottom of this page.




[edit] GitHub Repositories

https://github.com/michaeln-bsg/MonoEvent

https://github.com/michaeln-bsg/InputMaster

[edit] Project Information

[edit] Project Goals

BSGTools aims to be a swiss army knife for anyone using Unity:

  • Both beginners and highly advanced users alike should find the components of this project useful.
  • No single entity of the project should be unuseful, boilerplate, reinventing the wheel, or included "just because".
  • When importing BSGTools into your project, it should feel fluid and component based. Any entity that is dependent on anything outside of Unity Basic should be packaged into a .unitypackage file and stored in the BSGTools/Extra Packs directory.

[edit] Project Restrictions

While BSGTools is an open project for anyone to contribute to, there are some restrictions so that the project goals are not compromised:

  • BSGTools is strictly in C#, the intended language for Unity. Clones of the BSGTools repositories for Unityscript or Boo translations are completely acceptable, but these will not be incorporated into the repositories linked above.
  • Everything entity in the project must have an open source license that allows for distribution, and is permitted for use in a paid-for game or application.
  • If an addition has no benefit for Unity, it will not be included.

[edit] Readme

The official readmes for each module can be found at the repositories linked above. These contain more detailed explanations regarding what is included, discussion of licensing, and more.


[edit] Modules, Components, and Tools

[edit] Notable Modules

  • InputMaster - An overhaul of Unity's Input system.
  • MonoEvent - A coroutine based event system, for those who are used to doing high level scripting for their game events.

[edit] Module Tutorials

Due to the nature of this project being comprised of a mixed bag of components, scripts and tools, every effort has gone into making sure that the layout of the project makes sense. What is not included in the project are tutorials regarding the individual 'modules' that the project includes:

[edit] InputMaster

  • InputMaster Primer - A beginner's tutorial to using InputMaster. This tutorial goes over the basics of setting up controls and a master, then using that to control an object in game.
  • InputMaster Xbox 360 Controls - Following the same difficulty level as the Primer tutorial, this tutorial goes over the native Xbox 360 controller support.
  • InputMaster CombinedOutputs - You've got a game with Keyboard/Mouse AND Xbox 360 Controller Support. CombinedOutputs make using multiple input devices easy.
  • InputMaster uGUI Integration - Integrating your Control setup into Unity 4.6's brand new UI system.

[edit] MonoEvent

  • MonoEvent Primer - A beginner's tutorial to using MonoEvent. This tutorial goes over the basics of creating a new event, setting up the tasks, and execution.
  • MonoEvent Advanced - A discussion of more advanced topics.
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