AutoSave
From Unify Community Wiki
Author: Melle Heeres
Contents |
Description
This script creates a new window in the editor with a autosave function. It is saving your current scene with an interval from 1 minute to 10 minutes.
Usage
Create a new script called AutoSave.cs in the folder: Assets/Editor. Activate autosave via window > autosave.
This script is tested, but usage is at your own risk.
Update
19-04: After some testing i discovered a problem with the assets saving, so remove the rule: EditorApplication.SaveAssets(); at line 52
C# - AutoSave.cs
using UnityEngine; using UnityEditor; using System; public class AutoSave : EditorWindow { private bool autoSaveScene = true; private bool showMessage = true; private bool isStarted = false; private int intervalScene; private DateTime lastSaveTimeScene = DateTime.Now; private string projectPath = Application.dataPath; private string scenePath; [MenuItem ("Window/AutoSave")] static void Init () { AutoSave saveWindow = (AutoSave)EditorWindow.GetWindow (typeof (AutoSave)); saveWindow.Show(); } void OnGUI () { GUILayout.Label ("Info:", EditorStyles.boldLabel); EditorGUILayout.LabelField ("Saving to:", ""+projectPath); EditorGUILayout.LabelField ("Saving scene:", ""+scenePath); GUILayout.Label ("Options:", EditorStyles.boldLabel); autoSaveScene = EditorGUILayout.BeginToggleGroup ("Auto save", autoSaveScene); intervalScene = EditorGUILayout.IntSlider ("Interval (minutes)", intervalScene, 1, 10); if(isStarted) { EditorGUILayout.LabelField ("Last save:", ""+lastSaveTimeScene); } EditorGUILayout.EndToggleGroup(); showMessage = EditorGUILayout.BeginToggleGroup ("Show Message", showMessage); EditorGUILayout.EndToggleGroup (); } void Update(){ scenePath = EditorApplication.currentScene; if(autoSaveScene) { if(DateTime.Now.Minute >= (lastSaveTimeScene.Minute+intervalScene) || DateTime.Now.Minute == 59 && DateTime.Now.Second == 59){ saveScene(); } } else { isStarted = false; } } void saveScene() { EditorApplication.SaveScene(scenePath); lastSaveTimeScene = DateTime.Now; isStarted = true; if(showMessage){ Debug.Log("AutoSave saved: "+scenePath+" on "+lastSaveTimeScene); } AutoSave repaintSaveWindow = (AutoSave)EditorWindow.GetWindow (typeof (AutoSave)); repaintSaveWindow.Repaint(); } }