Animated Color Procedural Texture
Author: Antony Stewart
Description
This is a simple mod of the procedural perlin noise demo script, to generate textures with mixes of RGB by blending 3 independant RGB x,y, graphs.
Usage
Attach this script to the object that you wish to give a special effects color. Write maths functions in between for the red, blue, green variables that compute between 0 and 1, based on x,y, graphs. pastel colors are closer to 0 and bright colors closer to 1. for example if you want a psycadelically angry robot, make a black and red dot graph and make move in Time.time*50, i.e. warping very fast. You need to know abit about 2D graphs, straight =sin(x*10) vertical =sin(y*10) oblique = sin(x+y) or (x-y) wiggle = sin(x*10+sin(y*5)*3) complex wiggles = add multiple wiggles together.
JavaScript - AnimatedTextureUV.js
<javascript>
var gray = true; var width = 128; var height = 128;
var lacunarity = 6.18; var h = 0.69; var octaves = 8.379; var offset = 0.75; var scale = 0.09;
var offsetPos = 0.0;
private var texture : Texture2D; private var perlin : Perlin; private var fractal : FractalNoise;
function Start () { texture = new Texture2D(width, height, TextureFormat.RGB24, false); renderer.material.mainTexture = texture; }
function Update() { Calculate(); }
function Calculate() {
for (var y = 0;y<height;y++)
{
for (var x = 0;x<width;x++)
{
if (gray)
{
var red = 0;
var green = Mathf.Sin(x*50+Time.time+Mathf.Sin(y*30)*4)/5+.5;
var blue = Mathf.Sin(x*50+Time.time+Mathf.Sin(y*30)*4)/5+.5;
texture.SetPixel(x, y, Color (red,green, blue, 1)); } else {
texture.SetPixel(x, y, Color (1, 0, 0, 1));
}
}
}
texture.Apply(); } </javascript>