AlphaVertexColor
An Alpha/VertexLit shader that modulates result with per-vertex colors. Requires dual-texture hardware (NVIDIA TNT2, ATI Rage 128).
See also: VertexColor for a non-alpha version of this shader.
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Shader "Alpha/VertexLit Colored" { Properties { _Color ("Main Color", Color) = (1,1,1,1) _SpecColor ("Spec Color", Color) = (1,1,1,0) _Emission ("Emmisive Color", Color) = (0,0,0,0) _Shininess ("Shininess", Range (0.01, 1)) = 0.7 _MainTex ("Base (RGB) Trans (A)", 2D) = "white" {} } SubShader { ZWrite Off Alphatest Greater 0 Tags {Queue=Transparent} Blend SrcAlpha OneMinusSrcAlpha ColorMask RGB Pass { Material { Shininess [_Shininess] Specular [_SpecColor] Emission [_Emission] } ColorMaterial AmbientAndDiffuse Lighting On SeperateSpecular On SetTexture [_MainTex] { Combine texture * primary, texture * primary } SetTexture [_MainTex] { constantColor [_Color] Combine previous * constant DOUBLE, previous * constant } } } Fallback "Alpha/VertexLit", 1 }