AlphaSelfIllum

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Revision as of 04:42, 7 April 2006 by Sync1b (Talk | contribs)

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Author: Bill Vinton (Sync1B)

Description

Self illuminating texture

This shader is good for any object thats not affected by lighting and needs alpha.


Usage

Good for 3D UI elements.


ShaderLab - VegetationVertexLit.shader

<shaderlab> Shader "My Shaders/AlphaSelfIllum" { Properties { _Color ("Color Tint", Color) = (1,1,1,1) _MainTex ("SelfIllum Color (RGB) Alpha (A)", 2D) = "white" } Category { Lighting On ZWrite Off Cull Back Blend SrcAlpha OneMinusSrcAlpha Tags {Queue=Transparent} SubShader {

           Material {

Emission [_Color]

           }
           Pass {

SetTexture [_MainTex] { Combine Texture * Primary, Texture * Primary

               }
           }
       } 
   }

} </shaderlab>

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