AlphaSelfIllum

From Unify Community Wiki
Revision as of 07:54, 8 April 2006 by 24.22.40.134 (Talk)

Jump to: navigation, search

Author: Bill Vinton (Sync1B)

Description

Self illuminating alpha texture

This shader is good for any object thats not affected by lighting and needs alpha.


Usage

Good for 3D UI elements.


ShaderLab - AlphaSelfIllum.shader

<shaderlab> Shader "My Shaders/AlphaSelfIllum" { Properties { _Color ("Color Tint", Color) = (1,1,1,1) _MainTex ("SelfIllum Color (RGB) Alpha (A)", 2D) = "white" } Category { Lighting On ZWrite Off Cull Back Blend SrcAlpha OneMinusSrcAlpha Tags {Queue=Transparent} SubShader {

           Material {

Emission [_Color]

           }
           Pass {

SetTexture [_MainTex] { Combine Texture * Primary, Texture * Primary

               }
           }
       } 
   }

} </shaderlab>

Personal tools
Namespaces

Variants
Actions
Navigation
Extras
Toolbox