AlphaSelfIllum

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Author: Bill Vinton (Sync1B)
 
==Description==
 
 
[[Image:AlphaSelfIllum.jpg|thumb|100px|Self illuminating alpha texture]]
 
[[Image:AlphaSelfIllum.jpg|thumb|100px|Self illuminating alpha texture]]
This shader is good for any object thats not affected by lighting and needs alpha.
 
  
 +
Author: Bill Vinton (Sync1B)
  
==Usage==
+
== Description ==
Good for 3D UI elements.
+
  
 +
This shader is good for any object which needs blending but which shouldn't be affected by lighting.
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 +
== Usage ==
 +
 +
Good for 3D UI elements.
  
 +
== ShaderLab - AlphaSelfIllum.shader ==
  
==ShaderLab - AlphaSelfIllum.shader==
 
 
<shaderlab>
 
<shaderlab>
 
Shader "My Shaders/AlphaSelfIllum" {
 
Shader "My Shaders/AlphaSelfIllum" {

Revision as of 12:49, 28 May 2006

Self illuminating alpha texture

Author: Bill Vinton (Sync1B)

Description

This shader is good for any object which needs blending but which shouldn't be affected by lighting.

Usage

Good for 3D UI elements.

ShaderLab - AlphaSelfIllum.shader

<shaderlab> Shader "My Shaders/AlphaSelfIllum" { Properties { _Color ("Color Tint", Color) = (1,1,1,1) _MainTex ("SelfIllum Color (RGB) Alpha (A)", 2D) = "white" } Category { Lighting On ZWrite Off Cull Back Blend SrcAlpha OneMinusSrcAlpha Tags {Queue=Transparent} SubShader {

           Material {

Emission [_Color]

           }
           Pass {

SetTexture [_MainTex] { Combine Texture * Primary, Texture * Primary

               }
           }
       } 
   }

} </shaderlab>

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