AlphaSelfIllum

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Author: Bill Vinton (Sync1B)
 
Author: Bill Vinton (Sync1B)
 
==Description==
 
==Description==
[[Image:AlphaSelfIllum.jpg|thumb|100px|Self illuminating texture]]
+
[[Image:AlphaSelfIllum.jpg|thumb|100px|Self illuminating alpha texture]]
 
This shader is good for any object thats not affected by lighting and needs alpha.
 
This shader is good for any object thats not affected by lighting and needs alpha.
  

Revision as of 04:49, 7 April 2006

Author: Bill Vinton (Sync1B)

Description

Self illuminating alpha texture

This shader is good for any object thats not affected by lighting and needs alpha.


Usage

Good for 3D UI elements.


ShaderLab - VegetationVertexLit.shader

<shaderlab> Shader "My Shaders/AlphaSelfIllum" { Properties { _Color ("Color Tint", Color) = (1,1,1,1) _MainTex ("SelfIllum Color (RGB) Alpha (A)", 2D) = "white" } Category { Lighting On ZWrite Off Cull Back Blend SrcAlpha OneMinusSrcAlpha Tags {Queue=Transparent} SubShader {

           Material {

Emission [_Color]

           }
           Pass {

SetTexture [_MainTex] { Combine Texture * Primary, Texture * Primary

               }
           }
       } 
   }

} </shaderlab>

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