AlphaSelfIllum

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[[Image:AlphaSelfIllum.jpg|thumb|100px|Self illuminating alpha texture]]
 
  
Author: Bill Vinton (Sync1B)
 
 
== Description ==
 
 
This shader is good for any object which needs blending but which shouldn't be affected by lighting.
 
 
== Usage ==
 
 
Good for 3D UI elements.
 
 
== ShaderLab - AlphaSelfIllum.shader ==
 
 
<shaderlab>
 
Shader "My Shaders/AlphaSelfIllum" {
 
Properties {
 
_Color ("Color Tint", Color) = (1,1,1,1)
 
_MainTex ("SelfIllum Color (RGB) Alpha (A)", 2D) = "white"
 
}
 
Category {
 
  Lighting On
 
  ZWrite Off
 
  Cull Back
 
  Blend SrcAlpha OneMinusSrcAlpha
 
  Tags {Queue=Transparent}
 
  SubShader {
 
            Material {
 
          Emission [_Color]
 
            }
 
            Pass {
 
          SetTexture [_MainTex] {
 
                  Combine Texture * Primary, Texture * Primary
 
                }
 
            }
 
        }
 
    }
 
}
 
</shaderlab>
 

Revision as of 17:59, 19 October 2009

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