AddSelectedAnimationsToRig

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(C# - AddSelectedAnimationsToRig.cs)
(C# - AddSelectedAnimationsToRig.cs)
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==C# - AddSelectedAnimationsToRig.cs==
 
==C# - AddSelectedAnimationsToRig.cs==
  
<csharp>using UnityEngine;
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<csharp></csharp>
using UnityEditor;
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public class AddSelectedAnimationsToRig : ScriptableWizard
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{
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    public GameObject rig;
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    [MenuItem ("Custom/Add selected animations to rig")]
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    static void DoSet()
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    {
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        ScriptableWizard.DisplayWizard("Add selected animations to rig", typeof(AddSelectedAnimationsToRig), "Set animations...");
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    }
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    void OnWizardUpdate()
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    {
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        if(!rig){
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        // Disable the wizard create button
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isValid = false;
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// And tell the user why
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helpString = "Choose a rig with an animation component already attached to it.";
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        } else {
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        isValid = true;
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helpString = "Add selected animations to the rig...";
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        }
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    }
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    void OnWizardCreate()
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    {
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        Object[] objs = Selection.GetFiltered(typeof(Animation), SelectionMode.Unfiltered);
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        foreach (Animation an in objs)
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        {
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            Debug.Log(an.name);
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rig.animation.AddClip(an.clip,an.name);
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        }
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        Selection.activeObject=rig;
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        // bit of clean up
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        objs=null;
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        rig=null;
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    } 
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}</csharp>
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Revision as of 00:53, 7 May 2009

Author: Jeff Murray (psychicparrot)

Description

A wizard to add multiple animations to a rig in one go.

Usage

Place this script in YourProject/Assets/Editor and a menu item will automatically appear in the Custom menu after it is compiled. Select all your animations, open the wizard and select a rig to apply them to. Hit the button. Boom! You're done!

C# - AddSelectedAnimationsToRig.cs

<csharp></csharp>

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