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Author: Neil Carter ([[:User:NCarter|NCarter]])
== Description ==
Adds an empty GameObject as a child of each selected object.  This may sometimes be preferable to the built-in '''GameObject→Create Empty''' command, as it saves you from having to hunt in the hierarchy for the newly created object.
== Usage ==
You must place the script in a folder named '''Editor''' in your project's Assets folder for it to work properly.
Select some objects in the Scene view or Hierarchy window, then choose '''GameObject→Add Child''' from the menu (or press control N).  Each selected object will have a new child object added to it.
The newly created child objects are named '''_Child''' to make them sort towards the top of the Hierarchy list.
== C# - AddChild.cs ==
<csharp>using UnityEngine;
using UnityEditor;
using System.Collections;
public class AddChild : ScriptableObject
    [MenuItem ("GameObject/Add Child ^n")]
    static void MenuAddChild()
        Transform[] transforms = Selection.GetTransforms(SelectionMode.TopLevel | SelectionMode.OnlyUserModifiable);
        foreach(Transform transform in transforms)
            GameObject newChild = new GameObject("_Child");
            newChild.transform.parent = transform;
[[Category:Editor Scripts]]
[[Category:C Sharp]]

Revision as of 17:58, 19 October 2009

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