This page serves as a cross reference between Unity and the XBOX 360 contoller buttons/axis.
Full controller support
If you only build your game for Windows, you may be interested in XInput.NET which allows full XBox 360 controller support.
NOTE: These are the button references for the controller on WINDOWS ONLY. The Mac and Linux layouts below differs slightly from this.
Button sensitivity should be 1000
A = joystick button 0
B = joystick button 1
X = joystick button 2
Y = joystick button 3
LB = joystick button 4
RB = joystick button 5
Back = joystick joystick button 6
Start = joystick button 7
Left Analogue Press = joystick button 8
Right Analogue Press = joystick button 9
Analog Axis sensitivity should be 1, digital should be 1000.
Left Analog Horizontal = X Axis
Left Analog Vertical = Y Axis
Triggers = 3rd Axis (Left: -1 - 0, Right: 0 - 1) _ (Left Trigger Axis: 9th, Right Trigger Axis: 10th (Both axis are 0-1))
Right Analog Horizontal = 4th axis
Right Analog Vertical = 5th axis
D-Pad Horizontal = 6th Axis
D-Pad Vertical = 7th Axis
InputManager.asset file with four XBox 360 controllers mapped: http://www.unifycommunity.com/wiki/images/a/a1/XBox360_Inputs.zip
InputManager.asset file with four XBox 360 controllers mapped w/seperate axis for R/L triggers: http://www.mediafire.com/?mxu0c1dabogq1q6
== MAC OSX XBOX 360 CONTROLLER LAYOUT USING TATTIE BOGLE DRIVER ==
== Linux Xbox 360 Controller Layout Using Ubuntu 13.04 with default xpad driver ==
(Tested on a fresh install of Ubuntu 13.04 64-bit with the default driver. Build tested made with Unity 4.2. Not tested with xboxdrv driver.)
D-Pad mapped as two axis only works for wired Xbox controllers.
For wireless controllers:
-Left is button 11
-Right is button 12
-Up is button 13
-Down is button 14