VRAM tips

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Compression Memory consumption
DXTC1 RGB .5 Bpp (bytes/pixel)
DXTC3 RGBA 1 Bpp
RGB 16bit 2 Bpp
RGB 24bit 4 Bpp
Alpha 8bit 1 Bpp
RGBA 16bit 2 Bpp
RGBA 32bit 4 Bpp

To figure out total texture size: width * height * bpp

Add 33% if you have Mipmaps.

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