Unlit

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Author: Jaap Kreijkamp


Description

This is shader that doesn't do lightning, rendered colors are just the texture color mixed with the set color constant.

ShaderLab - Unlit.shader

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Shader "CtrlJ/Unlit" {
    Properties {
        _Color ("Main Color", Color) = (1,1,1,1)
        _MainTex ("Base (RGB)", 2D) = "white" {}
    }
    Category {
       Lighting Off
       ZWrite On
       Cull Back
       SubShader {
            Pass {
               SetTexture [_MainTex] {
                    constantColor [_Color]
                    Combine texture * constant, texture * constant 
                 }
            }
        } 
    }
}

Remarks

I'm no shader expert, not even a shader rookie, but this one is so simple that I think it's the right way to do it. Would be useful if simple shaders like this would be part of Unity.

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