Talk:MeshSerializer

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This poses a problem: if there are two copies of the scripts, they will get out of sync. Not good. Not sure what the solution is; I'd also love to get a look at the scripts without having to fire up Unity and import the files. --Davidhelgason 10:27, 23 August 2006 (GMT)

  • IMHO, this is not to be used as a generic way of mesh interchange. That's what Collada is for, and of course anyone is free to reimplement Collada's schema parser :) This is an example of simple "dump mesh to a file and load it later". Added a note about that to file format. --NeARAZ 11:15, 23 August 2006 (GMT)
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