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  • ... - Here you can get the sourcecode for all the shaders that are built into Unity. == Unity 5.x Shaders ==
    13 KB (1,843 words) - 07:53, 15 October 2020
  • // Updated to Unity 5.x particle system by Tony Lovell 14 January, 2016 // move active particles from old Unity particle system that are active in world space
    7 KB (858 words) - 13:34, 22 April 2018
  • ...y 2.x) script and predecessor to the '''FirstPersonController.cs''' (Unity 5.x) script. Although it lacks some of the enchantments found in it's predecess ...ntroller''') from the character controller package that comes bundled with Unity 4.x.
    27 KB (2,479 words) - 21:59, 7 November 2018
  • * http://blogs.unity3d.com/2014/06/11/all-about-the-unity-networking-transport-layer/ * http://blogs.unity3d.com/2015/04/14/unity-networking-in-super-dungeon-bros/
    4 KB (500 words) - 16:27, 5 July 2015
  • [[Category: Unity 5.x]] ...mera), so this script should work with any Character Controller, even with Unity 5's.
    4 KB (564 words) - 16:32, 29 September 2016
  • Lux is an open source shader framework built upon unity’s 5.x rendering and shading pipeline. It adds advanced lighting features such as Lux supports unity’s built in physically based standard lighting which is pretty much used a
    5 KB (750 words) - 10:15, 3 August 2016

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