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  • Tags {"Queue" = "Transparent" }
    1,016 B (122 words) - 21:56, 17 January 2012
  • Tags {Queue=Transparent}
    1 KB (134 words) - 21:56, 17 January 2012
  • ...arency is not possible - texels are either completely opaque or completely transparent. On the other hand, it's much faster than blending.
    1 KB (134 words) - 21:56, 17 January 2012
  • Use this shader when coloring a self illuminated transparent or solid object. It is not affected by scene lighting and does not waste GP Tags {Queue=Transparent}
    638 B (79 words) - 21:56, 17 January 2012
  • Tags {"Queue" = "Transparent"}
    2 KB (262 words) - 21:56, 17 January 2012
  • Tags {Queue=Transparent}
    1 KB (100 words) - 21:56, 17 January 2012
  • Tags {Queue=Transparent}
    646 B (81 words) - 21:56, 17 January 2012
  • Tags {Queue=Transparent}
    876 B (83 words) - 21:56, 17 January 2012
  • Tags {Queue=Transparent} Tags {Queue = Transparent}
    1 KB (157 words) - 23:14, 19 January 2013
  • * [[Transparent Single Color Shader]] - A shader that fills polygons with a single color an *[[TerrainTransparency]] - Enables the use of transparent textures on terrains.
    13 KB (1,843 words) - 07:53, 15 October 2020
  • // transparent things.
    3 KB (393 words) - 21:12, 16 May 2013
  • See also: [[AlphaVertexColor]] for a transparent version of this shader.
    1 KB (88 words) - 22:18, 2 February 2016
  • Tags {Queue=Transparent}
    1 KB (107 words) - 23:14, 19 January 2013
  • Tags { "Queue" = "Transparent" } Tags { "Queue" = "Transparent" }
    3 KB (265 words) - 21:56, 17 January 2012
  • // We must be transparent, so other objects are drawn before this one. Tags { "Queue" = "Transparent"}
    3 KB (389 words) - 21:56, 17 January 2012
  • Just like builtin Decal - allows you to have a base texture with another transparent texture "splatted on top". The only difference is that the additional decal
    1 KB (162 words) - 21:56, 17 January 2012
  • Tags {Queue=Transparent} "Queue" = "Transparent"
    5 KB (694 words) - 18:11, 19 June 2013
  • Tags {Queue=Transparent}
    10 KB (1,219 words) - 23:14, 19 January 2013
  • ... shouldn't, check the opacity on the color of their materials. Solid, non-transparent objects should have opacity set to 100%. This applies to any solid backgro
    5 KB (693 words) - 01:56, 18 January 2013
  • ...erent backgrounds in for alpha testing (this is important if you make semi-transparent windows). 3. Check the transparent elements again black, white and your other backgrounds - make sure some moc
    3 KB (531 words) - 20:52, 8 December 2018

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