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  • Special thanks to [[User:NCarter|NCarter]] for helping with the threading. using System.Threading;
    4 KB (626 words) - 20:47, 10 January 2012
  • ...unity projects. Path implements the A* algorithm on NavMeshes, using multi-threading and several optimisation tricks to reduce calculation time.
    5 KB (802 words) - 13:50, 6 February 2015
  • [[Category:Threading]] Multi-threading is a very complex subject, and it's really hard to write bug-free multi-thr
    22 KB (2,644 words) - 16:08, 26 March 2012
  • ...re. (Although SetPixels() and Apply() cause a pretty big hit, so the multi-threading is perhaps limited in usefulness, but it can still be nice for large textur import System.Threading;
    9 KB (1,199 words) - 21:02, 14 October 2016
  • *[[Executors_Framework|Executors Framework]] - A framework for multi-threading without getting a headache. (Warning: The Unity API is not thread-safe)
    11 KB (1,621 words) - 16:37, 28 February 2021

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