Create the page "Threading" on this wiki!
Special thanks to [[User:NCarter|NCarter]] for helping with the threading.
4 KB (626 words) - 20:47, 10 January 2012
...unity projects. Path implements the A* algorithm on NavMeshes, using multi-threading and several optimisation tricks to reduce calculation time.
5 KB (802 words) - 13:50, 6 February 2015
Multi-threading is a very complex subject, and it's really hard to write bug-free multi-thr
22 KB (2,644 words) - 16:08, 26 March 2012
...re. (Although SetPixels() and Apply() cause a pretty big hit, so the multi-threading is perhaps limited in usefulness, but it can still be nice for large textur
9 KB (1,199 words) - 21:02, 14 October 2016
*[[Executors_Framework|Executors Framework]] - A framework for multi-threading without getting a headache. (Warning: The Unity API is not thread-safe)
11 KB (1,621 words) - 16:37, 28 February 2021