Search results

Jump to: navigation, search

Page title matches

  • [[Category: Texture]] This script animates a texture containing tiles of an animation. You can give it a framerate to determine
    18 KB (2,096 words) - 17:39, 10 August 2015
  • [[Image:RevealTexture.jpg|thumb|Reveal Texture in action!]] ...rties, and finally use the script below (or similar) to "reveal" your base texture, based on some game parameter (percentage complete, love amount, etc.).
    5 KB (694 words) - 18:11, 19 June 2013
  • This allows many animation skins or animation states to be stored in the same texture. ...his script to the object that has a material with the animation cell-sheet texture.
    6 KB (727 words) - 21:23, 5 November 2018
  • This simple shader will mask off areas of a texture. This is useful for, say, when you really want to make your minimap round. * Change the texture format to Alpha 8 bit and check "Build Alpha from Grayscale"
    1 KB (137 words) - 20:53, 10 January 2012
  • 38 B (4 words) - 20:41, 21 October 2009
  • Drag a single texture onto the material's only variable slot. ==ShaderLab - Texture Only.shader==
    949 B (129 words) - 00:37, 1 December 2013
  • This script animates a texture on an object by using a series of frames. You can give it a framerate to de
    1 KB (207 words) - 21:57, 14 December 2014
  • Allows to bake complex materials into a single texture. Can be useful for converting assets from Desktop to Mobile ...ture parameters. Press "Bake" button to save results. Script will generate Texture asset next to original Material asset.
    14 KB (1,303 words) - 20:52, 10 January 2012
  • _MainTex ("Texture (RGB)", 2D) = "white" {}
    2 KB (222 words) - 21:56, 17 January 2012
  • [[Category: Texture]] private var texture : Texture2D;
    2 KB (245 words) - 20:52, 10 January 2012
  • ...texture artist in the end, this is a great method for going about stylized texture creation. == Step 1: Find an Appropriate Base Texture ==
    8 KB (1,375 words) - 15:14, 31 October 2011
  • _Texture1 ("Texture 1", 2D) = "" _Texture2 ("Texture 2", 2D) = ""
    4 KB (526 words) - 18:55, 17 February 2012

Page text matches

  • var normalTexture : Texture; var hoverTexture : Texture;
    8 KB (829 words) - 20:52, 10 January 2012
  • This plugin uses the QuickTime library to play a movie back to a Unity texture. If the movie contains sound, the sound should stay synchronized with the v When the texture script is attached to a GUITexture, the approach we're taking on our curren
    6 KB (764 words) - 15:39, 25 February 2013
  • _MainTex ("Font Texture", 2D) = "white" {} Combine texture * constant, texture * constant
    1,016 B (122 words) - 21:56, 17 January 2012
  • combine texture * primary, texture combine texture * primary, texture
    2 KB (163 words) - 21:56, 17 January 2012
  • Combine texture * primary DOUBLE, texture * constant
    1 KB (134 words) - 21:56, 17 January 2012
  • Usage: set the font and texture size in the HTML code (instructions are on the template page itself) and th
    817 B (131 words) - 20:45, 8 December 2018
  • ...es between original texture color and "alpha color" based on alpha of main texture. // lerp between AlphaColor and texture color based on alpha
    12 KB (1,380 words) - 21:56, 17 January 2012
  • ...ered into the same resolution render texture. The resolution of the render texture will probably be different, so you will see a pop but it will be very small == Unitree Texture Library v1.1 ==
    5 KB (810 words) - 14:38, 14 May 2007
  • Combine texture * constant, texture * constant
    1 KB (134 words) - 21:56, 17 January 2012
  • |colspan="3" style="background:#333333; color:white" align="center" | TEXTURE === Texture ===
    5 KB (627 words) - 01:27, 5 January 2014
  • ...folder and have your textures there too, Unity will automatically link the texture to the model. Apply Unity shaders to suit (Lightmapping etc). ... Polygon -> Relief ) and selecting the tiff you exported previously as the texture for the relief.
    3 KB (494 words) - 07:49, 5 January 2014
  • ... scene lighting and does not waste GPU instructions or VRAM on a one color texture.
    638 B (79 words) - 21:56, 17 January 2012
  • ...to other files in the same project. For example, a material referencing a texture, or a prefab referencing a material.
    2 KB (302 words) - 23:38, 12 July 2011
  • To figure out total texture size:
    390 B (51 words) - 20:46, 8 December 2018
  • ...asked appropriately) and has a colour option which can be used to tint the texture or adjust the transparency. _MainTex ("Texture", 2D) = "white" {}
    2 KB (262 words) - 21:56, 17 January 2012
  • constantColor [_Color] Combine texture * primary DOUBLE, constant
    1 KB (100 words) - 21:56, 17 January 2012
  • [[Image:AdditiveTexture.jpg|thumb|Additive texture shader]] This shader is good for any object you want to have a additive texture applied.
    876 B (83 words) - 21:56, 17 January 2012
  • [[Image:AlphaSelfIllum.jpg|thumb|100px|Self illuminating alpha texture]] Combine Texture * Primary, Texture * Primary
    1 KB (157 words) - 23:14, 19 January 2013
  • Updated version for 2-texture cards, and doubled lighting version: Jessy ...ally it blends between two textures using alpha from the third (Path Mask) texture.
    4 KB (441 words) - 21:56, 17 January 2012
  • ...t shaders, you can alter this by either including an alpha channel in your texture, or by altering the material's main color's alpha. Some shaders will even // It uses texture combiners, so it should run on older gfx. cards too.
    11 KB (1,233 words) - 20:44, 10 January 2012

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)

Personal tools
Namespaces

Variants
Views
Actions
Navigation
Extras
Toolbox