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  • *[[CreateTorus]] - Creates a ring of sphere colliders to simulate a torus.
    4 KB (623 words) - 22:54, 31 January 2014
  • ...e more computation than simpler ones.''' A large pile of rigidbodies with sphere colliders should be more complicated to process than if those spheres were ... on and off objects is by using gameObject.SetActiveRecursively(false) and sphere or box colliders set as triggers.
    11 KB (1,810 words) - 22:19, 12 April 2013
  • SphereCollider sphere = (SphereCollider)head.gameObject.AddComponent ("SphereCollider"); sphere.radius = radius;
    18 KB (1,860 words) - 20:45, 10 January 2012
  • GameObject go = new GameObject("Sphere Collider");
    2 KB (229 words) - 20:45, 10 January 2012
  • Uses the physics engine and oversized sphere colliders to keep the boids apart.
    9 KB (846 words) - 08:56, 21 October 2013
  • ... can simply go to the Component menu and choose Physics -> Box Collider or Sphere Collider. You can adjust the size or radius of the collider as necessary u .... Now move it to a point near the edge of your graphic; the center of the sphere is where the raycast point will be. You can duplicate the RaycastPoint obj
    8 KB (1,381 words) - 19:30, 19 October 2009
  • ...can remove the Renderer component for this sphere in the Inspector. In the Sphere Collider component, check Is Trigger. Change the object's Tag to "trigger" ...myTrigger prefab in the Project pane, and you're done. You can delete the sphere from the Hierarchy view.
    3 KB (451 words) - 19:30, 19 October 2009
  • The basic gist of it is, if you have a mesh that contains the name "box", "sphere", or "capsule", in your Hierarchy selection, a primitive collider of the ty ===Sphere===
    9 KB (1,413 words) - 18:53, 18 October 2013
  • ...hat you can't see. For example, if you have two overlapping solids, e.g. a sphere and a cylinder, make sure you intersect their faces (Select them, right-cli
    3 KB (452 words) - 18:43, 31 December 2011
  • ...niform surface colouring, like Zbrush or Mudbox can. It uses an image of a sphere as a view-space environment map. It's very cheap, and looks great when the Use a regular normal map for your object, and a render or a photo of a sphere for the MatCap.
    3 KB (449 words) - 22:13, 17 March 2014
  • public enum ColliderEnumType { Box, Capsule, Sphere, Wheel, Mesh } [SerializeField] private ColliderEnumType colliderType = ColliderEnumType.Sphere;
    25 KB (2,168 words) - 20:47, 10 January 2012
  • ...t into Unity. Just hold down "Shift" when you select a primitive collider (Sphere, Box, Capsule). This will show small green handles at the center of each fa // Just show a sphere at the handle position to select the side you want to rotate
    10 KB (1,037 words) - 15:41, 22 February 2013
  • *** Sphere ...sphere collider would be pretty silly. Currently, setting Collider Type to sphere will get it reset to Capsule.
    20 KB (3,232 words) - 07:59, 7 September 2013
  • ...fies the size of the area. 90° represents a hemisphere and 180° the full sphere like onUnitSphere. /// Returns a point on the unit sphere that is within a cone along the z-axis
    3 KB (394 words) - 20:47, 10 January 2012
  • Try it out by using a cube instead of a sphere in the procedural unity3d examples. (http://unity3d.com/support/resources/e
    7 KB (921 words) - 20:48, 10 January 2012
  • ...] - Have a first person camera properly orient to walk on the surface of a sphere
    8 KB (1,174 words) - 22:39, 5 November 2018
  • // Use the center of the lower half sphere of the capsule as reference point.
    27 KB (2,479 words) - 21:59, 7 November 2018
  • *[[ColliderCopier]] - Copy & Paste properties from one Capsule/Sphere/Box collider to another
    16 KB (2,381 words) - 21:25, 25 May 2020
  • Attach this script and a sphere collider to the object. Adjust the sphere radius to your needs. Use the speed and damping variables to tweak the rota ...arp">// Attach this script and a sphere collider to the object. Adjust the sphere radius to your needs. Use the speed and damping variables to tweak the rota
    2 KB (283 words) - 09:45, 18 July 2013
  • private enum COLLIDER_TYPE {Sphere, Box, Capsule}; // sphere
    4 KB (391 words) - 18:56, 5 November 2018

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