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Create the page "ShaderLab" on this wiki!
- [[Category: ShaderLab]] ==ShaderLab - TexturedFont.shader==1,016 B (122 words) - 21:56, 17 January 2012
- [[Category: ShaderLab]] ==ShaderLab - VegetationTwoPass.shader==2 KB (163 words) - 21:56, 17 January 2012
- [[Category: ShaderLab]] ==ShaderLab - VegetationVertexLit.shader==1 KB (134 words) - 21:56, 17 January 2012
- [[Category: ShaderLab]] == ShaderLab - BumpedSpecModulate.shader ==12 KB (1,380 words) - 21:56, 17 January 2012
- [[Category: ShaderLab]] ==ShaderLab - UnlitAlpha.shader==1 KB (134 words) - 21:56, 17 January 2012
- == ShaderLab - BlendedFlatColor == <syntaxhighlight lang="shaderlab">638 B (79 words) - 21:56, 17 January 2012
- [[Category: ShaderLab]] ==ShaderLab - BlendedDecal.shader==2 KB (262 words) - 21:56, 17 January 2012
- ==ShaderLab - ColorAdditiveShader.shader== <syntaxhighlight lang="shaderlab">646 B (81 words) - 21:56, 17 January 2012
- ==ShaderLab - TextureAdditive.shader== <syntaxhighlight lang="shaderlab">876 B (83 words) - 21:56, 17 January 2012
- == ShaderLab - AlphaSelfIllum.shader == <syntaxhighlight lang="shaderlab">1 KB (157 words) - 23:14, 19 January 2013
- ==ShaderLab - TerrainTwoLayer.shader== <syntaxhighlight lang="shaderlab">Shader "MyShaders/TerrainTwoLayer" {4 KB (441 words) - 21:56, 17 January 2012
- ==ShaderLab - TerrainTwoLayerBumped.shader for Unity 2.x== <syntaxhighlight lang="shaderlab">Shader "Terrain/TwoLayer Bumped" {9 KB (918 words) - 21:56, 17 January 2012
- ==ShaderLab - DepthMask.shader== [[Category:ShaderLab]]3 KB (393 words) - 21:12, 16 May 2013
- [[Category: ShaderLab]] ==ShaderLab - Projector Additive.shader==1 KB (115 words) - 21:56, 17 January 2012
- <syntaxhighlight lang="shaderlab">Shader "Alpha/VertexLit Colored" { [[Category:ShaderLab]]1 KB (107 words) - 23:14, 19 January 2013
- ==ShaderLab - X-Ray Shader for Unity 2.x== <syntaxhighlight lang="shaderlab">Shader "XRay" {3 KB (265 words) - 21:56, 17 January 2012
- ==ShaderLab - SkyboxBlended.shader== <syntaxhighlight lang="shaderlab">Shader "Skybox/Blended" {5 KB (548 words) - 12:42, 18 March 2015
- ==ShaderLab - VertexColorParallaxBump.shader== <syntaxhighlight lang="shaderlab">Shader "ParallaxBump/Diffuse VertexColor" {4 KB (404 words) - 21:56, 17 January 2012
- ==ShaderLab - Anisotropic.shader== <syntaxhighlight lang="shaderlab">Shader "Anisotropic" {3 KB (377 words) - 21:56, 17 January 2012
- ==ShaderLab - Refraction.shader== <syntaxhighlight lang="shaderlab">// Uses geometry normals to distort the image behind, and3 KB (389 words) - 21:56, 17 January 2012